Shadow Builder

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Shadow Builder

Specializes in dark magic. High damage fighters with a good balance of offensive and defensive abilities.

Tower Gold Cost Food Damage Speed Range Hit Points Attack Type Defense Type Ability
Bone Warrior
Bone Warrior
15 1 4-5 0.6 100 70
Normal
Medium
Frenzy[1]
Skeletor
Skeletor
90 0[2] 34-40 1.0 100 485
Normal
Medium
Frenzy[1]
Undead Army[3]
Killing Spree[4]
Fire Archer
Fire Archer
90 0[2] 12-14 0.4 575 275
Pierce
Light
Frenzy[1]
Flaming Arrows[5]
Dark Mage
Dark Mage
90 0[2] 27-31 1.0 350 375
Magic
Light
Frenzy[1]
Mindwarp[6]
Carrion Spitter
Carrion Spitter
35 1 12-17 0.8 500 115
Pierce
Medium
None
Nightcrawler
Nightcrawler
110 0[2] 28-34 0.45 500 425
Pierce
Medium
Sticky Webs[7]
Gateguard
Gateguard
90 1 24-37 1 100 375
Normal
Heavy
Conjure Fiend[8]
Fiend
Fiend
0[9] 0 14-17 1.35 100 145
Chaos
Heavy
none
Harbinger
Harbinger
150 1[2] 72-96 1.3 100 835
Normal
Heavy
Conjure Fanatic[10]
Fanatic
Fanatic
0[9] 0 40-47 1.35 100 470
Chaos
Heavy
none
Overseer
Overseer
130 1 64-76 1.5 225 625
Magic
Medium
Bloodthirst[11]
Keeper of Souls
Keeper of Souls
165 1[2] 120-132 1.4 225 1080
Magic
Medium
Sound of Madness[12]
Nightmare
Nightmare
215 2 15-45 0.3 100 995
Normal
Unarmored
Shadow Walker[13]
Doppelganger
Doppelganger
240 2 15-37 0.15 90 1685
Normal
Unarmored
Fatality[14]
Lord of Death
Lord of Death
300 2 35-45 0.5 400 845
Chaos
Medium
Invoke Inferno[15]
Infernal
Infernal
0[9] 0 55-66 1.35 100 850
Chaos
Fortified
none
Hades
Hades
350 2[2] 70-80 0.5 400 1475
Chaos
Medium
Diablo[16]
Diabolic
Diabolic
0[9] 0 51-58 1.35 600 1200
Pierce
Light
Summon Imps[17]
Imp
Imp
0[9] 0 30-33 1.0 100 350
Chaos
Unarmored
Unholy Power[18]


Builders
Beast Mech Nature Shadow
Element Ghost Demi-Human Marine
Prophet Hybrid
Arctic Goblin Paladin Elf
Orc Undead Darkness
  1. 1.0 1.1 1.2 1.3 Frenzy: Skeletons move faster and regenerate hitpoints.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Additional food cost of upgrading.
  3. Undead Army: Increases the attack speed for every Bone Warrior in the army by 1% and for every Skeletor by 3% up to a maximum of 70%.
  4. Killing Spree: Increases the damage by 33% for 4 seconds whenever it kills a unit. Does not stack with itself.
  5. Flaming Arrows: Uses mana to add 20 bonus damage to an attack.
  6. Mindwarp: Increases the attack rate of an ally by 30%. Lasts 20 seconds.
  7. Sticky Webs: Attacks slow enemies' movement by 20% and attack by 15% for 6 seconds. Air units only.
  8. Conjure Fiend: Conjures a fiend to attack its master's enemies. Lasts 60 seconds. (40 second cooldown)
  9. 9.0 9.1 9.2 9.3 9.4 Summoned by another Tower during the wave using mana.
  10. Conjure Fanatic: Conjures a fanatic to attack its master's enemies. Lasts 60 seconds. (40 second cooldown)
  11. Bloodthirst: Nearby friendly melee units gain 8% life steal. For each 187 below 1500 value of melee fighters the lifesteal increases by 1%. (bonus applies just in the owners building area)
  12. Sound of Madness: Nearby friendly melee units gain 16% life steal. For each 312 below 2500 value of melee fighters the lifesteal increases by 2%. (bonus applies just in the owners building area)
  13. Shadow Walker: Gives 10% evasion and 10% chance to deal double damage.
  14. Fatality: Gives 15% evasion and 10% chance to deal triple damage.
  15. Invoke Inferno: Invokes an Infernal to wreak havoc among enemies. Lasts 60 seconds. (40 second cooldown)
  16. Diablo: Invokes an Diabolic creature that reawakens the dead. Lasts 60 seconds. (40 second cooldown)
  17. Summon Imps: Invokes three Imps to attack their master's enemies. Lasts 20 seconds. (60 second cooldown)
  18. Unholy Power: Imps move faster and regenerate hitpoints.