Shadow Builder
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Specializes in dark magic. High damage fighters with a good balance of offensive and defensive abilities.
Tower | Gold Cost | Food | Damage | Speed | Range | Hit Points | Attack Type | Defense Type | Ability |
---|---|---|---|---|---|---|---|---|---|
Bone Warrior | 15 | 1 | 4-5 | 0.6 | 100 | 70 | Frenzy[1] | ||
Skeletor | 90 | 0[2] | 34-40 | 1.0 | 100 | 485 | Frenzy[1] Undead Army[3] Killing Spree[4] | ||
Fire Archer | 90 | 0[2] | 12-14 | 0.4 | 575 | 275 | Frenzy[1] Flaming Arrows[5] | ||
Dark Mage | 90 | 0[2] | 27-31 | 1.0 | 350 | 375 | Frenzy[1] Mindwarp[6] | ||
Carrion Spitter | 35 | 1 | 12-17 | 0.8 | 500 | 115 | None | ||
Nightcrawler | 110 | 0[2] | 28-34 | 0.45 | 500 | 425 | Sticky Webs[7] | ||
Gateguard | 90 | 1 | 24-37 | 1 | 100 | 375 | Conjure Fiend[8] | ||
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0[9] | 0 | 14-17 | 1.35 | 100 | 145 | none | ||
Harbinger | 150 | 1[2] | 72-96 | 1.3 | 100 | 835 | Conjure Fanatic[10] | ||
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0[9] | 0 | 40-47 | 1.35 | 100 | 470 | none | ||
Overseer | 130 | 1 | 64-76 | 1.5 | 225 | 625 | Bloodthirst[11] | ||
Keeper of Souls | 165 | 1[2] | 120-132 | 1.4 | 225 | 1080 | Sound of Madness[12] | ||
Nightmare | 215 | 2 | 15-45 | 0.3 | 100 | 995 | Shadow Walker[13] | ||
Doppelganger | 240 | 2 | 15-37 | 0.15 | 90 | 1685 | Fatality[14] | ||
Lord of Death | 300 | 2 | 35-45 | 0.5 | 400 | 845 | Invoke Inferno[15] | ||
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0[9] | 0 | 55-66 | 1.35 | 100 | 850 | none | ||
Hades | 350 | 2[2] | 70-80 | 0.5 | 400 | 1475 | Diablo[16] | ||
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0[9] | 0 | 51-58 | 1.35 | 600 | 1200 | Summon Imps[17] | ||
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0[9] | 0 | 30-33 | 1.0 | 100 | 350 | Unholy Power[18] |
Builders | |||
---|---|---|---|
Beast | Mech | Nature | Shadow |
Element | Ghost | Demi-Human | Marine |
Prophet | Hybrid | ||
Arctic | Goblin | Paladin | Elf |
Orc | Undead | Darkness |
- ↑ 1.0 1.1 1.2 1.3 Frenzy: Skeletons move faster and regenerate hitpoints.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Additional food cost of upgrading.
- ↑ Undead Army: Increases the attack speed for every Bone Warrior in the army by 1% and for every Skeletor by 3% up to a maximum of 70%.
- ↑ Killing Spree: Increases the damage by 33% for 4 seconds whenever it kills a unit. Does not stack with itself.
- ↑ Flaming Arrows: Uses mana to add 20 bonus damage to an attack.
- ↑ Mindwarp: Increases the attack rate of an ally by 30%. Lasts 20 seconds.
- ↑ Sticky Webs: Attacks slow enemies' movement by 20% and attack by 15% for 6 seconds. Air units only.
- ↑ Conjure Fiend: Conjures a fiend to attack its master's enemies. Lasts 60 seconds. (40 second cooldown)
- ↑ 9.0 9.1 9.2 9.3 9.4 Summoned by another Tower during the wave using mana.
- ↑ Conjure Fanatic: Conjures a fanatic to attack its master's enemies. Lasts 60 seconds. (40 second cooldown)
- ↑ Bloodthirst: Nearby friendly melee units gain 8% life steal. For each 187 below 1500 value of melee fighters the lifesteal increases by 1%. (bonus applies just in the owners building area)
- ↑ Sound of Madness: Nearby friendly melee units gain 16% life steal. For each 312 below 2500 value of melee fighters the lifesteal increases by 2%. (bonus applies just in the owners building area)
- ↑ Shadow Walker: Gives 10% evasion and 10% chance to deal double damage.
- ↑ Fatality: Gives 15% evasion and 10% chance to deal triple damage.
- ↑ Invoke Inferno: Invokes an Infernal to wreak havoc among enemies. Lasts 60 seconds. (40 second cooldown)
- ↑ Diablo: Invokes an Diabolic creature that reawakens the dead. Lasts 60 seconds. (40 second cooldown)
- ↑ Summon Imps: Invokes three Imps to attack their master's enemies. Lasts 20 seconds. (60 second cooldown)
- ↑ Unholy Power: Imps move faster and regenerate hitpoints.