Damage and armor types
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100 | 100 | 100 | 100 | 100 |
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100 | 130 | 90 | 110 | 90 |
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100 | 90 | 120 | 80 | 90 |
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100 | 80 | 90 | 120 | 90 |
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100 | 70 | 80 | 70 | 125 |
The above table represents the percent damage dealt to each Armor type by each Damage type. Pierce Damage deals the most damage to Light armored targets, and the least to Fortififed armored targets, and so on.
((Armor * 0.06) / (1 + Armor * 0.06)) * 100 = Damagereduction in %.
By default every Tower and Creature has 3 Armor. Using the above forumla, this results in 15.25%. To determine the final damage received, the base damage is reduced by the Damagereduction percent and multiplied by the Armor multipler from the above table. For an example:
Orc Warrior deals 10-10 Normal damage. Against a Light armored target with 3 Armor:
10 * (1 - 0.1525) * (0.90) = 7.63 rounded up to 8.