Damage and armor types

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Chaos.png Pierce.png Normal.png Magic.png Siege.png
Unarmored.png 100 100 100 100 100
Light.png 100 130 90 110 90
Medium.png 100 90 120 80 90
Heavy.png 100 80 90 120 90
Fortified.png 100 70 80 70 125

The above table represents the percent damage dealt to each Armor type by each Damage type. Pierce Damage deals the most damage to Light armored targets, and the least to Fortififed armored targets, and so on.

((Armor * 0.06) / (1 + Armor * 0.06)) * 100 = Damagereduction in %.

By default every Tower and Creature has 3 Armor. Using the above forumla, this results in 15.25%. To determine the final damage received, the base damage is reduced by the Damagereduction percent and multiplied by the Armor multipler from the above table. For an example:

Orc Warrior deals 10-10 Normal damage. Against a Light armored target with 3 Armor:

10 * (1 - 0.1525) * (0.90) = 7.63 rounded up to 8.