Nature Builder

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Nature Builder

Defensive Race. Slow, but very resilient and have excellent abilities. All fighters have slight life regeneration.

Tower Gold Cost Food Damage Speed Range Hit Points Attack Type Defense Type Ability
Ent
Ent
20 1 11-13 1.4 100 115
Normal
Heavy
None
Guardian
Guardian
95 0[1] 53-64 1.4 100 665
Normal
Heavy
Entangle[2]
Ranger
Ranger
40 1 15-18 0.9 750 110
Pierce
Medium
Vulture Eye[3]
Melial
Melial
115 0[1] 40-43 0.9 750 335
Pierce
Medium
Precision[4]
Mark Target[5]
Sprite
Sprite
80 1 22-27 0.66 300 360
Magic
Light
Faerie Luck[6]
Thunderbird
Thunderbird
155 1[1] 120-132 1.9 300 955
Magic
Light
Aftershock[7]
Tree of Travel
Tree of Travel
130 1 74-82 1.5 180 750
Normal
Medium
Helping Hand[8]
Tree of Time
Tree of Time
165 1[1] 138-144 1.5 180 1395
Normal
Medium
Chrono Trigger[9]
Halfbreed
Halfbreed
195 1 86-90 0.9 100 1005
Normal
Heavy
None
Goliath
Goliath
225 2[1] 246-278 1.6 180 1655
Siege
Heavy
Natural Armor[10]
Reassurance[11]
Yggdrasil
Yggdrasil
290 2 91-102 0.8 180 1250
Magic
Fortified
Sacred Blessing[12]
Tree of Life
Tree of Life
380 2[1] 301-334 1.8 180 2350
Magic
Fortified
Water of Life[13]
Tree of Knowledge
Tree of Knowledge
380 2[1] 201-221 1 180 2570
Chaos
Fortified
Forbidden Fruit[14]


Builders
Beast Mech Nature Shadow
Element Ghost Demi-Human Marine
Prophet Hybrid
Arctic Goblin Paladin Elf
Orc Undead Darkness
  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Additional food cost of upgrading.
  2. Entangle: Entangles a nearby enemy unit, immobilizing it and dealing 10 damage per second. Lasts 4 seconds.
  3. Vulture Eye: This unit has a 33% chance to do 160% damage.
  4. Precision: This unit has a 33% chance to do 160% damage. Affects all enemies.
  5. Mark Target: Each attack marks an enemy target, causing it to take 25% more damage from piercing attacks. Does not stack.
  6. Faerie Luck: Gives a 15% chance to dodge an attack.
  7. Aftershock: Shocks 2 nearby enemy for 45 magic damage with each attack.
  8. Helping Hand: Increases nearby allies' movement by 30%.
  9. Chrono Trigger: Slows nearby enemies' movement by 50%.
  10. Natural Armor: 30% chance to reduce damage by 50 every time this unit is attacked. If the attack deals less than 50 damage, it will deal 5 damage.
  11. Reassurance: Gives 3 additional armor to friendly units close to him. Very small area of effect.
  12. Sacred Blessing: Heals up to 4 nearby allies for 40hp every 5 seconds.
  13. Water of Life: Heals up to 6 nearby allies for 40hp every 4 seconds. When this unit dies, it heals up to 5 nearby allies for 150hp each.
  14. Forbidden Fruit: Returns 24% of melee damage received back to attackers. Deals 200 damage to nearby enemies when it dies(limited to 15 target).