Demi-Human Builder
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A motley crew of species with similarities to the human race. Fighters boast versatile abilities.
Tower | Gold Cost | Food | Damage | Speed | Range | Hit Points | Attack Type | Defense Type | Ability |
---|---|---|---|---|---|---|---|---|---|
Goblin Scientist | 20 | 1 | 10-11 | 1 | 400 | 95 | None | ||
Dwarven Engineer | 50 | 0[1] | 21-27 | 1 | 400 | 265 | Mortar[2] | ||
Mutant | 300 | 2[1] | 209-220 | 1.3 | 400 | 1600 | Inject Steroids[3] | ||
Servant | 40 | 1 | 25-35 | 1.5 | 100 | 215 | None | ||
Slavemaster | 120 | 1[1] | 68-78 | 1 | 100 | 785 | Slave Trade[4] | ||
Tribesman | 80 | 1 | 26-35 | 0.8 | 325 | 385 | Throw Net[5] | ||
Alpha Male | 140 | 1[1] | 56-67 | 0.8 | 325 | 900 | Throw Net[5] Fury[6] | ||
Medicine Man | 110 | 1 | 39-55 | 1.4 | 500 | 450 | Mend[7] | ||
Oracle | 160 | 1[1] | 87-109 | 1.4 | 500 | 935 | Guardian Spirit[8] | ||
Harlot | 180 | 1 | 100-108 | 1.05 | 100 | 835 | None | ||
Mistress | 180 | 1[1] | 153-169 | 1.05 | 100 | 1580 | Seduce[9] | ||
Minotaur | 275 | 2 | 128-152 | 1.2 | 100 | 1465 | Tremor[10] | ||
Bigfoot | 325 | 2[1] | 233-257 | 1.2 | 90 | 2585 | Fissure[11] |
Builders | |||
---|---|---|---|
Beast | Mech | Nature | Shadow |
Element | Ghost | Demi-Human | Marine |
Prophet | Hybrid | ||
Arctic | Goblin | Paladin | Elf |
Orc | Undead | Darkness |
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Additional food cost of upgrading.
- ↑ Mortar: Attacks deal small splash damage to ground units.
- ↑ Inject Steroids: Buy steroids to increase damage by 25% and hitpoints by 20% for the next level only. This ability must be manually cast before the round starts.
- ↑ Slave Trade: When the round ends, you will receive 2 gold for each surviving Servant and 3 gold for each surviving Slavemaster. However if all Slavemasters are dead, no gold is received. Does not stack.
- ↑ 5.0 5.1 Throw Net: Traps an enemy, binding it to the ground so that it cannot move. If cast on an air unit, it will pull the unit into melee range. Lasts 7 seconds.
- ↑ Fury: Has a 20% chance to increase attack speed by 60% for 3 seconds with each attack. Does not stack with itself.
- ↑ Mend: Calls forth a wave of healing energy that bounces up to 4 times, healing 90 hit points on the primary target. Each jump heals 25% less hitpoints.
- ↑ Guardian Spirit: At the beginning of the level, creates guardian spirits above adjacent units, causing them to take only 77% of all incoming damage. Lasts the entire level.
- ↑ Seduce: Seduces enemy units in a small area, causes them to miss on 30% of their attacks but increase their attack speed by 10%. Lasts 7 seconds.
- ↑ Tremor: Slams the ground, dealing 20 damage and slowing the movement and attack speed of nearby enemy units by 10% for 4 seconds. Affects ground enemies only.
- ↑ Fissure: Rips open the ground, dealing 75 damage and stunning enemy ground units for 1 second.