Marine Builder

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Marine Builder

From the depths of the ocean rise creatures unlike any other.

Tower Gold Cost Food Damage Speed Range Hit Points Attack Type Defense Type Ability
Hatchling
Hatchling
10 1 9-10 1.7 100 55
Normal
Unarmored
None
Swamprunner
Swamprunner
50 0[1] 24-30 1 100 280
Normal
Unarmored
None
Fangtooth
Fangtooth
90 0[1] 51-57 0.8 90 660
Normal
Unarmored
Feast[2]
Defiler
Defiler
90 0[1] 65-69 1.1 90 690
Chaos
Unarmored
Biotoxin[3]
Egg Sack
Egg Sack
50 1 16-18 1 400 260
Magic
Fortified
Withdraw[4]
Sky Dragon
Sky Dragon
120 0[1] 67-77 1.0 400 635
Magic
Medium
Brawl[5]
Bottom Feeder
Bottom Feeder
85 1 41-46 1.2 180 400
Siege
Heavy
Delicacy[6]
King Claw
King Claw
140 1[1] 102-118 1.2 180 1000
Siege
Heavy
Delicacy[6]
Mermaid
Mermaid
130 1 43-54 1.1 500 505
Pierce
Light
Sphere[7]
Highborne
Highborne
170 1[1] 90-101 1.1 500 930
Pierce
Light
Sphere[7]
Storm Geyser[8]
Komodo
Komodo
180 1 63-74 0.8 100 880
Normal
Medium
Submerge[9]
Trident
Trident
250 2[1] 140-160 1.0 100 1770
Normal
Medium
Concussion[10]
Slippery Skin[11]
Sea Giant
Sea Giant
280 2 119-131 0.95 180 1380
Normal
Heavy
None
Hydra
Hydra
340 2[1] 178-275 1.05 325 1660
Magic
Heavy
Mitosis[12]
Triple Attack[13]
Mini Hydra
Mini Hydra
0 0 55-65 1.0 325 800
Magic
Unarmored
None


Builders
Beast Mech Nature Shadow
Element Ghost Demi-Human Marine
Prophet Hybrid
Arctic Goblin Paladin Elf
Orc Undead Darkness
  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Additional food cost of upgrading.
  2. Feast: Regains 25 hitpoints every 5 attacks.
  3. Biotoxin: Uses mana to slow an enemy's movement and attack by 20% for 5 seconds. Movement speed reduction stacks.
  4. Withdraw: Causes this unit to attack 90% slower, but become impervious to damage for 1.5 seconds. Automatically cast when 10% or less hitpoints. May not activate if this unit is killed too quickly.
  5. Brawl: Has a powerful attack against air units.
  6. 6.0 6.1 Delicacy: Suprisingly tasty when cooked. This unit sells for 90% of its original cost!
  7. 7.0 7.1 Sphere: Envelops a friendly unit in a shield of water for 10 seconds, giving it +5 armor and slowing units who attack it.
  8. Storm Geyser: Summons a storm geyser from beneath the ground, healing nearby friendly units for 10hp/sec, and shocking up to 3 nearby enemies for 40 damage every 7 seconds. Lasts 15 seconds. Healing aura does not stack.
  9. Submerge: Submerges itself into water, temporarily avoiding damage for 1.5 seconds. After resurfacing, gains 25% attack for 5 seconds.
  10. Concussion: Each attack has a 20% chance to deal double damage and stun for 2 seconds. Stun is reduced greatly on bosses.
  11. Slippery Skin: Gives a 10% chance to avoid an attack.
  12. Mitosis: When slain, splits into three Mini Hydras.
  13. Triple Attack: Every 3 attacks, deals a triple attack that damages up to 3 units. Deals 80% of normal damage.