Ghost Builder

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Ghost Builder

Having transcended the physical world, fighters have strong offensive magic and ranged attacks. Weak on defense.

Tower Gold Cost Food Damage Speed Range Hit Points Attack Type Defense Type Ability
Specter
Specter
25 1 4-5 0.33 500 75
Magic
Unarmored
Phase Out[1]
Wraith
Wraith
90 0[2] 14-20 0.33 600 230
Magic
Unarmored
Disturb[3]
Mercurial
Mercurial
150 1[2] 35-40 0.33 600 440
Magic
Unarmored
Traumatize[4]
Wanderer
Wanderer
50 1 16-20 0.9 100 285
Normal
Medium
None
Soul of Hero
Soul of Hero
120 0[2] 68-72 1.0 100 825
Normal
Medium
Change Stance[5]
Soul of Villain
Soul of Villain
120 0[2] 74-80 1.2 400 630
Magic
Light
Violate[6]
Phantom
Phantom
125 1 0-0 1.6 250 475
Magic
Light
Silent Scream[7]
Hell Raiser
Hell Raiser
130 1[2] 0-0 1.25 250 580
Magic
Light
Cacophony[8]
Outcast
Outcast
200 2 73-80 0.85 100 1040
Normal
Heavy
None
Forsaken One
Forsaken One
210 1[2] 105-119 0.75 90 1785
Siege
Heavy
Insanity[9]
Apparition
Apparition
250 2 118-130 1 500 665
Pierce
Medium
Sickness Aura[10]
Grave Keeper
Grave keeper
200 1[2] 209-219 1.1 600 1025
Pierce
Medium
Despair Aura[11]
Dark Priest
Dark Priest
325 2 100-121 0.82 700 690
Magic
Unarmored
Haunting[12]
Meridian
Meridian
350 2[2] 196-224 1 700 100
Magic
Unarmored
Ghost Essence[13]
Catastrophe[14]


Builders
Beast Mech Nature Shadow
Element Ghost Demi-Human Marine
Prophet Hybrid
Arctic Goblin Paladin Elf
Orc Undead Darkness
  1. Phase Out: Has a 15% chance to dodge an attack.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 Additional food cost of upgrading.
  3. Disturb: Slows an enemy's attack rate by 20% and movement by 20% for 7 seconds.
  4. Traumatize: Slows an enemy's attack rate by 30% and movement by 40% for 7 seconds.
  5. Change Stance: Can exchange 2 attack for 20 hp and vice versa per cast, 10 times in either direction.
  6. Violate: Attacks reduce the armor of enemy units by 4 for 15 seconds.
  7. Silent Scream: Deals 30 damage to up to 3 units around the Phantom.
  8. Cacophony: Deals 55 damage to up to 3 units around the Hell Raiser.
  9. Insanity: Has a 33% chance to gain the Insanity buff for 6 seconds with each attack. Insanity increases damage by 20%, armor by 10. Does not stack with itself.
  10. Sickness Aura: Decreases the damage of nearby enemies by 5%. (Stackable with Despair Aura).
  11. Despair Aura: Decreases the damage of nearby enemies by 10%. (Stackable with Sickness Aura).
  12. Haunting: Haunts an enemy, dealing 45 damage per second and slowing attack speed by 25% for 8 seconds.
  13. Ghost Essence: Uses mana to nullify enemy attacks. Every 1 point of mana negates 1 damage. Affects 96% of incoming damage.
  14. Catastrophe: Haunts an enemy, dealing 90 damage per second and slowing attack speed by 50% for 8 seconds. If a unit dies with the Catastrophe debuff, it will rupture, dealing 85 damage AoE damage.