Beast Builder

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Beast Builder

The creatures of Azeroth are no strangers to war. A balanced race overall. Also pretty inexpensive in cost.

Tower Gold Cost Food Damage Speed Range Hit Points Attack Type Defense Type Ability
Gnoll Warrior
Gnoll Warrior
10 1 6-8 1.2 100 60
Normal
Light
Gnoll Poison[1]
Gnoll Savage
Gnoll Savage
80 0[2] 34-3 1 100 430
Normal
Light
Deadly Poison[3]
Ogre Basher
Ogre Basher
30 1 11-13 1 100 175
Siege
Heavy
Club Smash[4]
Ogre Pulveriser
Ogre Pulveriser
105 0[2] 41-61 1 100 630
Siege
Heavy
Knock Out[5]
Harpy
Harpy
70 1 25-28 1.1 300 325
Magic
Light
Envenom[6]
Medusa
Medusa
125 0[2] 56-63 1 300 820
Magic
Light
Enchanted Poison[7]
Troll Fighter
Troll Fighter
105 1 63-72 1.5 425 470
Normal
Medium
None
Troll Champion
Troll Champion
145 1[2] 105-117 1.5 425 810
Normal
Medium
Adrenaline Rush[8]
Grizzly
Grizzly
180 1 99-115 1.2 100 925
Siege
Heavy
None
Greymane
Greymane
205 1[2] 142-154 0.8 100 1585
Siege
Heavy
Battle Cry[9]
Spawn of Dragon
Spawn of Dragon
265 2 141-159 1.5 180 1360
Normal
Heavy
Circle Slash[10]
Dragon Aspect
Dragon Aspect
320 2[2] 232-247 1.6 350 2195
Normal
Heavy
Whitefire[11]


Builders
Beast Mech Nature Shadow
Element Ghost Demi-Human Marine
Prophet Hybrid
Arctic Goblin Paladin Elf
Orc Undead Darkness
  1. Gnoll Poison: A poison attack that slows the target enemy's movement by 50% and attack by 25% for 4 seconds.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Additional food cost of upgrading
  3. Deadly Poison: A poison attack that deals 6 damage per second, and slows the target enemy's movement by 70% and attack by 25% for 5 seconds.
  4. Club Smash: Each attack has a 25% chance to deal 20 bonus damage and stun for 1.5 seconds. Stun is reduced greatly on bosses.
  5. Knock Out: Each attack has a 35% chance to deal 45 bonus damage and stun for 2 seconds. Stun is reduced greatly on bosses.
  6. Envenom: Deal 3 damage per second, and slow movement by 25% and attack by 15% for 5 seconds.
  7. Enchanted Poison: Poisonous barbs deal 11 damage per second, and slow movement by 35% and attack by 25% for 5 seconds.
  8. Adrenaline Rush: Boosts movement speed and attack speed of friendly units by 8%.
  9. Battle Cry: Bear gets pumped up! Adds 20% bonus damage and 5 armor for 25 seconds.
  10. Circle Slash: Attacks deal very small splash damage to land units.
  11. Whitefire: Attacks deal small splash damage to both ground and air units.