Shadow Builder

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Shadow Builder

Specializes in dark magic. High damage fighters with a good balance of offensive and defensive abilities.

Tower Gold Cost Food Damage Speed Range Hit Points Attack Type Defense Type Ability
Bone Warrior
Bone Warrior
15 1 4-5 0.6 100 70
Normal
Medium
Frenzy[1]
Skeletor
Skeletor
90 0[2] 34-40 1.0 100 485
Normal
Medium
Frenzy[1]
Undead Army[3]
Killing Spree[4]
Fire Archer
Fire Archer
90 0[2] 12-14 0.4 575 275
Pierce
Light
Frenzy[1]
Flaming Arrows[5]
Dark Mage
Dark Mage
90 0[2] 27-31 1.0 350 375
Magic
Light
Frenzy[1]
Mindwarp[6]
Carrion Spitter
Carrion Spitter
35 1 12-17 0.8 500 115
Pierce
Medium
None
Nightcrawler
Nightcrawler
110 0[2] 28-34 0.45 500 425
Pierce
Medium
Sticky Webs[7]
Gateguard
Gateguard
90 1 24-37 1 100 375
Normal
Heavy
Conjure Fiend[8]
Fiend
Fiend
0[9] 0 14-17 1.35 100 145
Chaos
Heavy
none
Harbinger
Harbinger
150 1[2] 72-96 1.3 100 835
Normal
Heavy
Conjure Fanatic[10]
Fanatic
Fanatic
0[9] 0 40-47 1.35 100 470
Chaos
Heavy
none
Overseer 130 1 64-76 1.5 225 625 Magic Medium Bloodthirst
Nightmare 215 2 15-45 0.3 100 995 Normal Unarmored Shadow Walker
Lord of Death 300 2 35-45 0.5 400 845 Chaos Medium Invoke Inferno


Builders
Beast Mech Nature Shadow
Element Ghost Demi-Human Marine
Prophet Hybrid
Arctic Goblin Paladin Elf
Orc Undead Darkness
  1. 1.0 1.1 1.2 1.3 Frenzy: Skeletons move faster and regenerate hitpoints.
  2. 2.0 2.1 2.2 2.3 2.4 Additional food cost of upgrading.
  3. Undead Army: Increases the attack speed for every Bone Warrior in the army by 1% and for every Skeletor by 3% up to a maximum of 70%.
  4. Killing Spree: Increases the damage by 33% for 4 seconds whenever it kills a unit. Does not stack with itself.
  5. Flaming Arrows: Uses mana to add 20 bonus damage to an attack.
  6. Mindwarp: Increases the attack rate of an ally by 30%. Lasts 20 seconds.
  7. Sticky Webs: Attacks slow enemies' movement by 20% and attack by 15% for 6 seconds. Air units only.
  8. Conjure Fiend: Conjures a fiend to attack its master's enemies. Lasts 60 seconds. (40 second cooldown)
  9. 9.0 9.1 Summoned by another Tower during the wave using mana.
  10. Conjure Fanatic: Conjures a fanatic to attack its master's enemies. Lasts 60 seconds. (40 second cooldown)