Elf Builder

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Elf Builder

The first race to awaken on Azeroth. Fighters have mastered powerful offensive spells, but lack in the area of support. A haughty, selfish race.

Tower Gold Cost Food Damage Speed Range Hit Points Attack Type Defense Type Ability
Colt
Colt
15 1 10-12 1 100 90
Normal
Unarmored
None
Rider
Rider
100 0[1] 63-67 1 250 400
Pierce
Unarmored
Initiative[2]
Novice
Novice
40 1 18-20 0.5 100 210
Normal
Light
None
Crusader
Crusader
110 0[1] 52-60 0.8 100 770
Normal
Heavy
Multishot[3]
Sentry
Sentry
80 1 16-24 1 400 350
Pierce
Medium
Magic Missile[4]
Nightsaber
Nightsaber
160 0[1] 60-66 0.6 90 1150
Normal
Medium
Defend[5]
Priest
Priest
130 1 53-63 1 500 420
Magic
Light
Heal[6]
High Priest
High Priest
170 1[1] 118-136 1 500 840
Magic
Light
Heal[7]
Knight
Knight
200 1 70-80 0.9 180 880
Normal
Heavy
None
Cavalier
Cavalier
220 2 180-191 1 180 1770
Normal
Heavy
Harden Armor[8]
Dragonhawk
Dragonhawk
320 2 120-128 0.8 350 1480
Magic
Medium
None
Griffin Rider
Griffin Rider
360 2[1] 300-300 1.5 350 2675
Magic
Medium
Storm Hammers[9]


Builders
Beast Mech Nature Shadow
Element Ghost Demi-Human Marine
Prophet Hybrid
Arctic Goblin Paladin Elf
Orc Undead Darkness
  1. 1.0 1.1 1.2 1.3 1.4 Additional food cost of upgrading.
  2. Initiative: The first 5 attacks of the Rider deal +40 damage.
  3. Multishot: Fires arrows at multiple targets each time.
  4. Magic Missile: Deals 20 damage with each attack.
  5. Defend: While Defend is active, this unit takes only 75% of the damage from Piercing attacks, 80% damage from Magic attacks and movement is reduced.
  6. Heal: Heals a target friendly unit for 155 hit points.
  7. Heal: Heals a target friendly unit for 360 hit points.
  8. Harden Armor: 30% chance to reduce damage taken by 50 every time this unit is attacked.
  9. Storm Hammers: Release chain lightning to damage multiple units.