Ghost Builder: Difference between revisions
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|[[File:Magic.png|center|link=Damage and armor types|Magic]] | |[[File:Magic.png|center|link=Damage and armor types|Magic]] | ||
|[[File:Light.png|center|link=Damage and armor types|Light]] | |[[File:Light.png|center|link=Damage and armor types|Light]] | ||
|Silent Scream | |Silent Scream<ref>'''Silent Scream''': Deals 30 damage to up to 3 units around the Phantom.</ref> | ||
|- | |- | ||
|[[File:hellraiser.png|center|link=Phantom| | |[[File:hellraiser.png|center|link=Phantom|Hell Raiser]]Hell Raiser | ||
| | |130 | ||
|1 | |1<ref name="food"></ref> | ||
|0-0 | |0-0 | ||
|1. | |1.25 | ||
|250 | |250 | ||
| | |580 | ||
|[[File:Magic.png|center|link=Damage and armor types|Magic]] | |[[File:Magic.png|center|link=Damage and armor types|Magic]] | ||
|[[File:Light.png|center|link=Damage and armor types|Light]] | |[[File:Light.png|center|link=Damage and armor types|Light]] | ||
|Cacophony | |Cacophony<ref>'''Cacophony''': Deals 55 damage to up to 3 units around the Hell Raiser.</ref> | ||
|- | |- | ||
|[[File:outcast.png|center|link=Outcast|Outcast]]Outcast | |[[File:outcast.png|center|link=Outcast|Outcast]]Outcast | ||
Line 113: | Line 113: | ||
|- | |- | ||
|[[File:forsakenone.png|center|link=Outcast|Forsaken One]]Forsaken One | |[[File:forsakenone.png|center|link=Outcast|Forsaken One]]Forsaken One | ||
| | |210 | ||
| | |1<ref name="food"></ref> | ||
| | |105-119 | ||
|0. | |0.75 | ||
| | |90 | ||
| | |1785 | ||
|[[File: | |[[File:siege.png|center|link=Damage and armor types|Siege]] | ||
|[[File:Heavy.png|center|link=Damage and armor types|Heavy]] | |[[File:Heavy.png|center|link=Damage and armor types|Heavy]] | ||
| | |Insanity<ref>'''Insanity''': Has a 33% chance to gain the Insanity buff for 6 seconds with each attack. Insanity increases damage by 20%, armor by 10. Does not stack with itself.</ref> | ||
|- | |- | ||
|[[File:apparition.png|center|link=Apparition|Apparition]]Apparition | |[[File:apparition.png|center|link=Apparition|Apparition]]Apparition |
Revision as of 02:04, 7 April 2018

Having transcended the physical world, fighters have strong offensive magic and ranged attacks. Weak on defense.
Tower | Gold Cost | Food | Damage | Speed | Range | Hit Points | Attack Type | Defense Type | Ability |
---|---|---|---|---|---|---|---|---|---|
Specter | 25 | 1 | 4-5 | 0.33 | 500 | 75 | Phase Out[1] | ||
Wraith | 90 | 0[2] | 14-20 | 0.33 | 600 | 230 | Disturb[3] | ||
Mercurial | 150 | 1[2] | 35-40 | 0.33 | 600 | 440 | Traumatize[4] | ||
Wanderer | 50 | 1 | 16-20 | 0.9 | 100 | 285 | None | ||
Soul of Hero | 120 | 0[2] | 68-72 | 1.0 | 100 | 825 | Change Stance[5] | ||
Soul of Villain | 120 | 0[2] | 74-80 | 1.2 | 400 | 630 | Violate[6] | ||
Phantom | 125 | 1 | 0-0 | 1.6 | 250 | 475 | Silent Scream[7] | ||
Hell Raiser | 130 | 1[2] | 0-0 | 1.25 | 250 | 580 | Cacophony[8] | ||
Outcast | 200 | 2 | 73-80 | 0.85 | 100 | 1040 | None | ||
Forsaken One | 210 | 1[2] | 105-119 | 0.75 | 90 | 1785 | Insanity[9] | ||
Apparition | 250 | 2 | 118-130 | 1 | 500 | 665 | Sickness Aura | ||
Gravekeeper | 250 | 2 | 118-130 | 1 | 500 | 665 | Sickness Aura | ||
Dark Priest | 325 | 2 | 100-121 | 0.82 | 700 | 690 | Haunting | ||
Meridian | 325 | 2 | 100-121 | 0.82 | 700 | 690 | Haunting |
Builders | |||
---|---|---|---|
Beast | Mech | Nature | Shadow |
Element | Ghost | Demi-Human | Marine |
Prophet | Hybrid | ||
Arctic | Goblin | Paladin | Elf |
Orc | Undead | Darkness |
- ↑ Phase Out: Has a 15% chance to dodge an attack.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 Additional food cost of upgrading.
- ↑ Disturb: Slows an enemy's attack rate by 20% and movement by 20% for 7 seconds.
- ↑ Traumatize: Slows an enemy's attack rate by 30% and movement by 40% for 7 seconds.
- ↑ Change Stance: Can exchange 2 attack for 20 hp and vice versa per cast, 10 times in either direction.
- ↑ Violate: Attacks reduce the armor of enemy units by 4 for 15 seconds.
- ↑ Silent Scream: Deals 30 damage to up to 3 units around the Phantom.
- ↑ Cacophony: Deals 55 damage to up to 3 units around the Hell Raiser.
- ↑ Insanity: Has a 33% chance to gain the Insanity buff for 6 seconds with each attack. Insanity increases damage by 20%, armor by 10. Does not stack with itself.