Elf Builder: Difference between revisions

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|160
|160
|0<ref name="food"></ref>
|0<ref name="food"></ref>
|60-66
|50-54
|0.6
|0.8
|90
|400
|1150
|850
|[[File:Normal.png|center|link=Damage and armor types|Normal]]
|[[File:Normal.png|center|link=Damage and armor types|Normal]]
|[[File:Medium.png|center|link=Damage and armor types|Medium]]
|[[File:Medium.png|center|link=Damage and armor types|Medium]]
|Defend<ref>'''Defend''': While Defend is active, this unit takes only 75% of the damage from Piercing attacks, 80% damage from Magic attacks and movement is reduced.</ref>
|Moon Glaive<ref>'''Moon Glaive''': Gives the Huntress the ability to strike additional units with her bouncing glaive attacks.</ref>
|-
|-
|[[File:priest.png|center|link=Priest|Priest]]Priest
|[[File:prisoner.png|center|link=Prisoner|Prisoner]]Prisoner
|130
|125
|1
|1
|53-63
|41-47
|1
|0.8
|500
|300
|420
|550
|[[File:Magic.png|center|link=Damage and armor types|Magic]]
|[[File:chaos.png|center|link=Damage and armor types|Chaos]]
|[[File:Light.png|center|link=Damage and armor types|Light]]
|[[File:fortress.png|center|link=Damage and armor types|Fortress]]
|Heal<ref>'''Heal''': Heals a target friendly unit for 155 hit points.</ref>
|None
|-
|-
|[[File:highpriest.png|center|link=Priest|High Priest]]High Priest
|[[File:maverick.png|center|link=Prisoner|Maverick]]Maverick
|170
|170
|1<ref name="food"></ref>
|2<ref name="food"></ref>
|118-136
|95-101
|1
|1
|500
|300
|840
|920
|[[File:Magic.png|center|link=Damage and armor types|Magic]]
|[[File:chaos.png|center|link=Damage and armor types|Chaos]]
|[[File:Light.png|center|link=Damage and armor types|Light]]
|[[File:medium.png|center|link=Damage and armor types|Medium]]
|Heal<ref>'''Heal''': Heals a target friendly unit for 360 hit points.</ref>
|Mirage<ref>'''Mirage''': Confuses the enemy by creating an illusion, illusion deal 50% and take 200% damage. Lasts 60 seconds.</ref>
|-
|-
|[[File:knight.png|center|link=Knight|Knight]]Knight
|[[File:druid.png|center|link=Druid|Druid]]Druid
|200
|200
|1
|1
|70-80
|76-84
|0.9
|1
|180
|500
|880
|815
|[[File:Normal.png|center|link=Damage and armor types|Normal]]
|[[File:magic.png|center|link=Damage and armor types|Magic]]
|[[File:Heavy.png|center|link=Damage and armor types|Heavy]]
|[[File:unarmored.png|center|link=Damage and armor types|Unarmored]]
|None
|Wrath of Nature<ref>'''Wrath of Nature''': </ref>
|-
|-
|[[File:cavalier.png|center|link=Knight|Cavalier]]Cavalier
|[[File:cavalier.png|center|link=Knight|Cavalier]]Cavalier

Revision as of 21:14, 28 September 2018

Elf Builder

The first race to awaken on Azeroth. Fighters have mastered powerful offensive spells, but lack in the area of support. A haughty, selfish race.

Tower Gold Cost Food Damage Speed Range Hit Points Attack Type Defense Type Ability
Colt
Colt
15 1 10-12 1 100 90
Normal
Unarmored
None
Rider
Rider
100 0[1] 63-67 1 250 400
Pierce
Unarmored
Initiative[2]
Novice
Novice
40 1 18-20 0.5 100 210
Normal
Light
None
Crusader
Crusader
110 0[1] 52-60 0.8 100 770
Normal
Heavy
Multishot[3]
Sentry
Sentry
80 1 16-24 1 400 350
Pierce
Medium
Magic Missile[4]
Nightsaber
Nightsaber
160 0[1] 50-54 0.8 400 850
Normal
Medium
Moon Glaive[5]
Prisoner
Prisoner
125 1 41-47 0.8 300 550
Chaos
None
Maverick
Maverick
170 2[1] 95-101 1 300 920
Chaos
Medium
Mirage[6]
Druid
Druid
200 1 76-84 1 500 815
Magic
Unarmored
Wrath of Nature[7]
Cavalier
Cavalier
220 2 180-191 1 180 1770
Normal
Heavy
Harden Armor[8]
Dragonhawk
Dragonhawk
320 2 120-128 0.8 350 1480
Magic
Medium
None
Griffin Rider
Griffin Rider
360 2[1] 300-300 1.5 350 2675
Magic
Medium
Storm Hammers[9]


Builders
Beast Mech Nature Shadow
Element Ghost Demi-Human Marine
Prophet Hybrid
Arctic Goblin Paladin Elf
Orc Undead Darkness
  1. 1.0 1.1 1.2 1.3 1.4 Additional food cost of upgrading.
  2. Initiative: The first 5 attacks of the Rider deal +40 damage.
  3. Multishot: Fires arrows at multiple targets each time.
  4. Magic Missile: Deals 20 damage with each attack.
  5. Moon Glaive: Gives the Huntress the ability to strike additional units with her bouncing glaive attacks.
  6. Mirage: Confuses the enemy by creating an illusion, illusion deal 50% and take 200% damage. Lasts 60 seconds.
  7. Wrath of Nature:
  8. Harden Armor: 30% chance to reduce damage taken by 50 every time this unit is attacked.
  9. Storm Hammers: Release chain lightning to damage multiple units.