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[[File:PaladinBuilder.png|right|link=|Paladin Builder]]
[[File:PaladinBuilder.png|right|link=|Paladin Builder]]
''The noble warriors of humanity employ both a strong military and powerful healer in the defense of their shining kingdoms.''
''The noble warriors of humanity employ both a strong military and powerful healer in the defense of their shining kingdoms.''
{| class="wikitable sortable" style="width:75%"
{| class="wikitable" style="text-align: center"
! scope="col" style="width:15%"|Tower
! scope="col"|Tower
! scope="col" style="width:7%"|Gold Cost
! scope="col"|Gold Cost
! scope="col" style="width:7%"|Food
! scope="col"|Food
! scope="col" style="width:7%"|Damage
! scope="col"|Damage
! scope="col" style="width:7%"|Speed
! scope="col"|Speed
! scope="col" style="width:7%"|Range
! scope="col"|Range
! scope="col" style="width:7%"|Hit Points
! scope="col"|Hit Points
! scope="col" style="width:9%"|Attack Type
! scope="col"|Attack Type
! scope="col" style="width:9%"|Defense Type
! scope="col"|Defense Type
! scope="col" style="width:15%"|Ability
! scope="col"|Ability
|-
|-
|[[File:peasant.png|center|link=Peasant|Peasant]]Peasant
|15
|1
|6-9
|1
|100
|75
|[[File:Normal.png|center|link=Damage and armor types|Normal]]
|[[File:Light.png|center|link=Damage and armor types|Light]]
|None
|-
|-
|[[File:militia.png|center|link=Peasant|Militia]]Militia
|95
|0<ref name="food">Additional food cost of upgrading.</ref>
|52-56
|1
|100
|555
|[[File:Normal.png|center|link=Damage and armor types|Normal]]
|[[File:medium.png|center|link=Damage and armor types|medium]]
|None
|-
|-
|[[File:archer.png|center|link=Archer|Archer]]Archer
|55
|1
|12-13
|0.5
|600
|180
|[[File:Pierce.png|center|link=Damage and armor types|Pierce]]
|[[File:Light.png|center|link=Damage and armor types|Light]]
|None
|-
|-
|[[File:elitearcher.png|center|link=Archer|Elite Archer]]Elite Archer
|155
|1<ref name="food"></ref>
|13-13
|0.55
|600
|650
|[[File:Pierce.png|center|link=Damage and armor types|Pierce]]
|[[File:Light.png|center|link=Damage and armor types|Light]]
|Multishot<ref>'''Multishot''': Fires arrows at multiple targets each time.</ref>
|-
|-
|[[File:footman.png|center|link=Footman|Footman]]Footman
|80
|1
|55-59
|1.4
|100
|385
|[[File:Normal.png|center|link=Damage and armor types|Normal]]
|[[File:Medium.png|center|link=Damage and armor types|Medium]]
|None
|-
|-
|[[File:guard.png|center|link=Footman|Guard]]Guard
|160
|0<ref name="food"></ref>
|60-66
|0.6
|90
|1150
|[[File:Normal.png|center|link=Damage and armor types|Normal]]
|[[File:Medium.png|center|link=Damage and armor types|Medium]]
|Defend<ref>'''Defend''': While Defend is active, this unit takes only 75% of the damage from Piercing attacks, 80% damage from Magic attacks and movement is reduced.</ref>
|-
|[[File:priest.png|center|link=Priest|Priest]]Priest
|130
|1
|53-63
|1
|500
|420
|[[File:Magic.png|center|link=Damage and armor types|Magic]]
|[[File:Light.png|center|link=Damage and armor types|Light]]
|Heal<ref>'''Heal''': Heals a target friendly unit for 155 hit points.</ref>
|-
|[[File:highpriest.png|center|link=Priest|High Priest]]High Priest
|170
|1<ref name="food"></ref>
|118-136
|1
|500
|840
|[[File:Magic.png|center|link=Damage and armor types|Magic]]
|[[File:Light.png|center|link=Damage and armor types|Light]]
|Heal<ref>'''Heal''': Heals a target friendly unit for 360 hit points.</ref>
|-
|[[File:knight.png|center|link=Knight|Knight]]Knight
|200
|1
|70-80
|0.9
|180
|880
|[[File:Normal.png|center|link=Damage and armor types|Normal]]
|[[File:Heavy.png|center|link=Damage and armor types|Heavy]]
|None
|-
|[[File:cavalier.png|center|link=Knight|Cavalier]]Cavalier
|220
|2
|180-191
|1
|180
|1770
|[[File:Normal.png|center|link=Damage and armor types|Normal]]
|[[File:Heavy.png|center|link=Damage and armor types|Heavy]]
|Harden Armor<ref>'''Harden Armor''': 30% chance to reduce damage taken by 50 every time this unit is attacked.</ref>
|-
|[[File:dragonhawk.png|center|link=Dragonhawk|Dragonhawk]]Dragonhawk
|320
|2
|120-128
|0.8
|350
|1480
|[[File:Magic.png|center|link=Damage and armor types|Magic]]
|[[File:Medium.png|center|link=Damage and armor types|Medium]]
|None
|-
|[[File:griffinrider.png|center|link=Dragonhawk|Griffin Rider]]Griffin Rider
|360
|2<ref name="food"></ref>
|300-300
|1.5
|350
|2675
|[[File:Magic.png|center|link=Damage and armor types|Magic]]
|[[File:Medium.png|center|link=Damage and armor types|Medium]]
|Storm Hammers<ref>'''Storm Hammers''': Release chain lightning to damage multiple units.</ref>
|}
|}
{{Builder_Footer}}
{{Builder_Footer}}
[[Category:Builders]]
[[Category:Builders]]

Latest revision as of 00:42, 1 May 2018

Paladin Builder

The noble warriors of humanity employ both a strong military and powerful healer in the defense of their shining kingdoms.

Tower Gold Cost Food Damage Speed Range Hit Points Attack Type Defense Type Ability
Peasant
Peasant
15 1 6-9 1 100 75
Normal
Light
None
Militia
Militia
95 0[1] 52-56 1 100 555
Normal
medium
None
Archer
Archer
55 1 12-13 0.5 600 180
Pierce
Light
None
Elite Archer
Elite Archer
155 1[1] 13-13 0.55 600 650
Pierce
Light
Multishot[2]
Footman
Footman
80 1 55-59 1.4 100 385
Normal
Medium
None
Guard
Guard
160 0[1] 60-66 0.6 90 1150
Normal
Medium
Defend[3]
Priest
Priest
130 1 53-63 1 500 420
Magic
Light
Heal[4]
High Priest
High Priest
170 1[1] 118-136 1 500 840
Magic
Light
Heal[5]
Knight
Knight
200 1 70-80 0.9 180 880
Normal
Heavy
None
Cavalier
Cavalier
220 2 180-191 1 180 1770
Normal
Heavy
Harden Armor[6]
Dragonhawk
Dragonhawk
320 2 120-128 0.8 350 1480
Magic
Medium
None
Griffin Rider
Griffin Rider
360 2[1] 300-300 1.5 350 2675
Magic
Medium
Storm Hammers[7]


Builders
Beast Mech Nature Shadow
Element Ghost Demi-Human Marine
Prophet Hybrid
Arctic Goblin Paladin Elf
Orc Undead Darkness
  1. 1.0 1.1 1.2 1.3 1.4 Additional food cost of upgrading.
  2. Multishot: Fires arrows at multiple targets each time.
  3. Defend: While Defend is active, this unit takes only 75% of the damage from Piercing attacks, 80% damage from Magic attacks and movement is reduced.
  4. Heal: Heals a target friendly unit for 155 hit points.
  5. Heal: Heals a target friendly unit for 360 hit points.
  6. Harden Armor: 30% chance to reduce damage taken by 50 every time this unit is attacked.
  7. Storm Hammers: Release chain lightning to damage multiple units.