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[[File:GoblinBuilder.png|right|link=|Goblin Builder]]
[[File:GoblinBuilder.png|right|link=|Goblin Builder]]
''Goblins are small humanoids. They constantly build and repair machines and work on new ideas. Very strong in mechanical thing and firearm.''
''Goblins are small humanoids. They constantly build and repair machines and work on new ideas. Very strong in mechanical thing and firearm.''
{| class="wikitable sortable" style="width:75%"
{| class="wikitable" style="text-align: center"
! scope="col" style="width:15%"|Tower
! scope="col"|Tower
! scope="col" style="width:7%"|Gold Cost
! scope="col"|Gold Cost
! scope="col" style="width:7%"|Food
! scope="col"|Food
! scope="col" style="width:7%"|Damage
! scope="col"|Damage
! scope="col" style="width:7%"|Speed
! scope="col"|Speed
! scope="col" style="width:7%"|Range
! scope="col"|Range
! scope="col" style="width:7%"|Hit Points
! scope="col"|Hit Points
! scope="col" style="width:9%"|Attack Type
! scope="col"|Attack Type
! scope="col" style="width:9%"|Defense Type
! scope="col"|Defense Type
! scope="col" style="width:15%"|Ability
! scope="col"|Ability
|-
|-
|[[File:smalllandmine.png|center|link=Small Land Mine|Small Land Mine]]Small Land Mine
|20
|0
|1-1
|1
|10
|20
|[[File:Normal.png|center|link=Damage and armor types|Normal]]
|[[File:Unarmored.png|center|link=Damage and armor types|Unarmored]]
|Kaboom!<ref>'''Kaboom!''': Deals 30 damage in a small area. (up to 200 range)</ref>
|-
|-
|[[File:mediumlandmine.png|center|link=Small Land Mine|Medium Land Mine]]Medium Land Mine
|50
|1<ref name="food">Additional food cost of upgrading.</ref>
|1-1
|1
|10
|50
|[[File:Normal.png|center|link=Damage and armor types|Normal]]
|[[File:Unarmored.png|center|link=Damage and armor types|Unarmored]]
|Kaboom!<ref>'''Kaboom!''': Deals 60 damage in a medium area. (up to 300 range)</ref>
|-
|-
|[[File:ultralandmine.png|center|link=Small Land Mine|Ultra Land Mine]]Ultra Land Mine
|90
|0<ref name="food"></ref>
|1-1
|1
|10
|90
|[[File:Normal.png|center|link=Damage and armor types|Normal]]
|[[File:Unarmored.png|center|link=Damage and armor types|Unarmored]]
|Kaboom!<ref>'''Kaboom!''': Deals 80 damage in a large area. (up to 400 range)</ref>
|-
|-
|[[File:geomancer.png|center|link=Geomancer|Geomancer]]Geomancer
|40
|1
|15-17
|0.8
|90
|200
|[[File:Normal.png|center|link=Damage and armor types|Normal]]
|[[File:Medium.png|center|link=Damage and armor types|Medium]]
|None
|-
|-
|[[File:clockwreck.png|center|link=Geomancer|Clockwreck]]Clockwreck
|130
|0<ref name="food"></ref>
|76-84
|1
|100
|770
|[[File:Normal.png|center|link=Damage and armor types|Normal]]
|[[File:Fortified.png|center|link=Damage and armor types|Fortified]]
|Self Repair<ref>'''Self Repair''': Allows the unit to repair itself and regain 40 hit points each second for 4 seconds. The attack speed is halved during this time but its armor is increased by 2. (20 second cooldown)</ref>
|-
|-
|[[File:machineturret.png|center|link=Machine Turret|Machine Turret]]Machine Turret
|90
|1
|23-27
|1
|500
|380
|[[File:Pierce.png|center|link=Damage and armor types|Pierce]]
|[[File:Light.png|center|link=Damage and armor types|Light]]
|Burst Shot<ref name="burst">'''Burst Shot''': Bullets may hit 2 additional targets, with reduced damage.</ref>
|-
|[[File:machinerobot.png|center|link=Machine Turret|Machine Robot]]Machine Robot
|160
|1<ref name="food"></ref>
|66-68
|1
|500
|900
|[[File:Pierce.png|center|link=Damage and armor types|Pierce]]
|[[File:Light.png|center|link=Damage and armor types|Light]]
|Burst Shot<ref name="burst"></ref>
|-
|[[File:flyingmachine.png|center|link=Flying Machine|Flying Machine]]Flying Machine
|130
|1
|50-60
|1
|350
|600
|[[File:Pierce.png|center|link=Damage and armor types|Pierce]]
|[[File:Medium.png|center|link=Damage and armor types|Medium]]
|Telescope<ref>'''Telescope''': An aura that gives nearby friendly units a 8% bonus damage to their ranged attacks.</ref>
|-
|[[File:helicopter.png|center|link=Flying Machine|Helicopter]]Helicopter
|170
|1<ref name="food"></ref>
|100-140
|1
|350
|1200
|[[File:magic.png|center|link=Damage and armor types|Magic]]
|[[File:Medium.png|center|link=Damage and armor types|Medium]]
|Advanced Telescope<ref>'''Advanced Telescope''': An aura that gives nearby friendly units a 16% bonus damage to their ranged attacks. (do not stack with Telescope)</ref>
|-
|[[File:Goblinalchemist.png|center|link=Goblin Alchemist|Goblin Alchemist]]Goblin Alchemist
|180
|1
|40-45
|1
|120
|900
|[[File:Normal.png|center|link=Damage and armor types|Normal]]
|[[File:Light.png|center|link=Damage and armor types|Light]]
|Chemical Rage<ref>'''Chemical Rage''': The Alchemist causes his Ogre to enter a chemically induced rage, increasing movement and attack rate by 100%</ref>
|-
|[[File:Goblinblaster.png|center|link=Goblin Alchemist|Goblin Blaster]]Goblin Blaster
|220
|2<ref name="food"></ref>
|140-160
|1
|180
|1850
|[[File:Normal.png|center|link=Damage and armor types|Normal]]
|[[File:Heavy.png|center|link=Damage and armor types|Heavy]]
|Overclocking<ref>'''Overclocking''': The machine will run at higher clock rates. Increases unit's attack rate by 40% and movement speed by 5% for 18 seconds. 30 seconds cooldown.</ref>
|-
|[[File:steamroller.png|center|link=Steamroller|Steamroller]]Steamroller
|305
|2
|130-150
|1
|180
|1350
|[[File:Siege.png|center|link=Damage and armor types|Siege]]
|[[File:Fortified.png|center|link=Damage and armor types|Fortified]]
|Goblin Driver<ref name="driver">'''Goblin Driver''': Goblin Driver will jump out of the tank before destruction.</ref>
|-
|[[File:assaulttank.png|center|link=Steamroller|Assault Tank]]Assault Tank
|350
|2<ref name="food"></ref>
|252-268
|1
|325
|2300
|[[File:Siege.png|center|link=Damage and armor types|Siege]]
|[[File:Fortified.png|center|link=Damage and armor types|Fortified]]
|Goblin Driver<ref name="driver"></ref>
|}
|}
{{Builder_Footer}}
{{Builder_Footer}}
[[Category:Builders]]
[[Category:Builders]]

Latest revision as of 23:13, 30 April 2018

Goblin Builder

Goblins are small humanoids. They constantly build and repair machines and work on new ideas. Very strong in mechanical thing and firearm.

Tower Gold Cost Food Damage Speed Range Hit Points Attack Type Defense Type Ability
Small Land Mine
Small Land Mine
20 0 1-1 1 10 20
Normal
Unarmored
Kaboom![1]
Medium Land Mine
Medium Land Mine
50 1[2] 1-1 1 10 50
Normal
Unarmored
Kaboom![3]
Ultra Land Mine
Ultra Land Mine
90 0[2] 1-1 1 10 90
Normal
Unarmored
Kaboom![4]
Geomancer
Geomancer
40 1 15-17 0.8 90 200
Normal
Medium
None
Clockwreck
Clockwreck
130 0[2] 76-84 1 100 770
Normal
Fortified
Self Repair[5]
Machine Turret
Machine Turret
90 1 23-27 1 500 380
Pierce
Light
Burst Shot[6]
Machine Robot
Machine Robot
160 1[2] 66-68 1 500 900
Pierce
Light
Burst Shot[6]
Flying Machine
Flying Machine
130 1 50-60 1 350 600
Pierce
Medium
Telescope[7]
Helicopter
Helicopter
170 1[2] 100-140 1 350 1200
Magic
Medium
Advanced Telescope[8]
Goblin Alchemist
Goblin Alchemist
180 1 40-45 1 120 900
Normal
Light
Chemical Rage[9]
Goblin Blaster
Goblin Blaster
220 2[2] 140-160 1 180 1850
Normal
Heavy
Overclocking[10]
Steamroller
Steamroller
305 2 130-150 1 180 1350
Siege
Fortified
Goblin Driver[11]
Assault Tank
Assault Tank
350 2[2] 252-268 1 325 2300
Siege
Fortified
Goblin Driver[11]


Builders
Beast Mech Nature Shadow
Element Ghost Demi-Human Marine
Prophet Hybrid
Arctic Goblin Paladin Elf
Orc Undead Darkness
  1. Kaboom!: Deals 30 damage in a small area. (up to 200 range)
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Additional food cost of upgrading.
  3. Kaboom!: Deals 60 damage in a medium area. (up to 300 range)
  4. Kaboom!: Deals 80 damage in a large area. (up to 400 range)
  5. Self Repair: Allows the unit to repair itself and regain 40 hit points each second for 4 seconds. The attack speed is halved during this time but its armor is increased by 2. (20 second cooldown)
  6. 6.0 6.1 Burst Shot: Bullets may hit 2 additional targets, with reduced damage.
  7. Telescope: An aura that gives nearby friendly units a 8% bonus damage to their ranged attacks.
  8. Advanced Telescope: An aura that gives nearby friendly units a 16% bonus damage to their ranged attacks. (do not stack with Telescope)
  9. Chemical Rage: The Alchemist causes his Ogre to enter a chemically induced rage, increasing movement and attack rate by 100%
  10. Overclocking: The machine will run at higher clock rates. Increases unit's attack rate by 40% and movement speed by 5% for 18 seconds. 30 seconds cooldown.
  11. 11.0 11.1 Goblin Driver: Goblin Driver will jump out of the tank before destruction.