Elf Builder: Difference between revisions

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Latest revision as of 22:24, 24 May 2020

Elf Builder

The first race to awaken on Azeroth. Fighters have mastered powerful offensive spells, but lack in the area of support. A haughty, selfish race.

Tower Gold Cost Food Damage Speed Range Hit Points Attack Type Defense Type Ability
Colt
Colt
15 1 10-12 1 100 90
Normal
Unarmored
None
Rider
Rider
100 0[1] 63-67 1 250 400
Pierce
Unarmored
Initiative[2]
Novice
Novice
40 1 18-20 0.5 100 210
Normal
Light
None
Crusader
Crusader
110 0[1] 52-60 0.8 100 770
Normal
Heavy
None
Sentry
Sentry
80 1 16-24 1 400 350
Pierce
Medium
Magic Missile[3]
Nightsaber
Nightsaber
160 0[1] 50-54 0.8 400 850
Normal
Medium
Moon Glaive[4]
Prisoner
Prisoner
125 1 41-47 0.8 300 550
Chaos
Fortress
None
Maverick
Maverick
170 2[1] 95-101 1 300 920
Chaos
Medium
Mirage[5]
Druid
Druid
200 1 76-84 1 500 815
Magic
Unarmored
Wrath of Nature[6]
Cavalier
Cavalier
220 2 180-191 1 180 1770
Normal
Heavy
Harden Armor[7]
Dragonhawk
Dragonhawk
320 2 120-128 0.8 350 1480
Magic
Medium
None
Griffin Rider
Griffin Rider
360 2[1] 300-300 1.5 350 2675
Magic
Medium
Storm Hammers[8]


Builders
Beast Mech Nature Shadow
Element Ghost Demi-Human Marine
Prophet Hybrid
Arctic Goblin Paladin Elf
Orc Undead Darkness
  1. 1.0 1.1 1.2 1.3 1.4 Additional food cost of upgrading.
  2. Initiative: The first 5 attacks of the Rider deal +40 damage.
  3. Magic Missile: Deals 20 damage with each attack.
  4. Moon Glaive: Gives the Huntress the ability to strike additional units with her bouncing glaive attacks.
  5. Mirage: Confuses the enemy by creating an illusion, illusion deal 50% and take 200% damage. Lasts 60 seconds.
  6. Wrath of Nature:
  7. Harden Armor: 30% chance to reduce damage taken by 50 every time this unit is attacked.
  8. Storm Hammers: Release chain lightning to damage multiple units.