Shadow Builder: Difference between revisions

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|-
|-
|[[File:fanatic.png|center|link=|Fanatic]]Fanatic
|[[File:fanatic.png|center|link=|Fanatic]]Fanatic
|0<ref name="minion">Summoned by another Tower during the wave using mana.</ref>
|0<ref name="minion"></ref>
|0
|0
|40-47
|40-47
Line 123: Line 123:
|none
|none
|-
|-
|[[Overseer]]
|[[File:overseer.png|center|link=Overseer|Overseer]]Overseer
|130
|130
|1
|1
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|225
|225
|625
|625
|Magic
|[[File:Magic.png|center|link=Damage and armor types|Magic]]
|Medium
|[[File:Medium.png|center|link=Damage and armor types|Medium]]
|Bloodthirst
|Bloodthirst<ref>'''Bloodthirst''': Nearby friendly melee units gain 8% life steal. For each 187 below 1500 value of melee fighters the lifesteal increases by 1%. (bonus applies just in the owners building area)</ref>
|-
|-
|[[Nightmare]]
|[[File:keeperofsouls.png|center|link=Overseer|Keeper of Souls]]Keeper of Souls
|165
|1<ref name="food"></ref>
|120-132
|1.4
|225
|1080
|[[File:Magic.png|center|link=Damage and armor types|Magic]]
|[[File:Medium.png|center|link=Damage and armor types|Medium]]
|Sound of Madness<ref>'''Sound of Madness''': Nearby friendly melee units gain 16% life steal. For each 312 below 2500 value of melee fighters the lifesteal increases by 2%. (bonus applies just in the owners building area)</ref>
|-
|[[File:nightmare.png|center|link=Nightmare|Nightmare]]Nightmare
|215
|215
|2
|2
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|100
|100
|995
|995
|Normal
|[[File:Normal.png|center|link=Damage and armor types|Normal]]
|Unarmored
|[[File:Unarmored.png|center|link=Damage and armor types|Unarmored]]
|Shadow Walker
|Shadow Walker<ref>'''Shadow Walker''': Gives 10% evasion and 10% chance to deal double damage.</ref>
|-
|-
|[[Lord of Death]]
|[[File:doppelganger.png|center|link=Nightmare|Doppelganger]]Doppelganger
|240
|2
|15-37
|0.15
|90
|1685
|[[File:Normal.png|center|link=Damage and armor types|Normal]]
|[[File:Unarmored.png|center|link=Damage and armor types|Unarmored]]
|Fatality<ref>'''Fatality''': Gives 15% evasion and 10% chance to deal triple damage.</ref>
|-
|[[File:lordofdeath.png|center|link=Lord of Death|Lord of Death]]Lord of Death
|300
|300
|2
|2
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|400
|400
|845
|845
|Chaos
|[[File:Chaos.png|center|link=Damage and armor types|Chaos]]
|Medium
|[[File:Medium.png|center|link=Damage and armor types|Medium]]
|Invoke Inferno
|Invoke Inferno<ref>'''Invoke Inferno''': Invokes an Infernal to wreak havoc among enemies. Lasts 60 seconds. (40 second cooldown)</ref>
|-
|[[File:infernal.png|center|link=|Infernal]]Infernal
|0<ref name="minion"></ref>
|0
|55-66
|1.35
|100
|850
|[[File:chaos.png|center|link=Damage and armor types|Chaos]]
|[[File:fortified.png|center|link=Damage and armor types|Fortified]]
|none
|-
|[[File:hades.png|center|link=Lord of Death|Hades]]Hades
|350
|2<ref name="food"></ref>
|70-80
|0.5
|400
|1475
|[[File:Chaos.png|center|link=Damage and armor types|Chaos]]
|[[File:Medium.png|center|link=Damage and armor types|Medium]]
|Diablo<ref>'''Diablo''': Invokes an Diabolic creature that reawakens the dead. Lasts 60 seconds. (40 second cooldown)</ref>
|-
|[[File:diabolic.png|center|link=|Diabolic]]Diabolic
|0<ref name="minion"></ref>
|0
|51-58
|1.35
|600
|1200
|[[File:pierce.png|center|link=Damage and armor types|Pierce]]
|[[File:light.png|center|link=Damage and armor types|Light]]
|Summon Imps<ref>'''Summon Imps''': Invokes three Imps to attack their master's enemies. Lasts 20 seconds. (60 second cooldown)</ref>
|-
|[[File:imp.png|center|link=|Imp]]Imp
|0<ref name="minion"></ref>
|0
|30-33
|1.0
|100
|350
|[[File:chaos.png|center|link=Damage and armor types|Chaos]]
|[[File:unarmored.png|center|link=Damage and armor types|Unarmored]]
|Unholy Power<ref>'''Unholy Power''': Imps move faster and regenerate hitpoints.</ref>
|}
|}
{{Builder_Footer}}
{{Builder_Footer}}
[[Category:Builders]]
[[Category:Builders]]

Latest revision as of 17:31, 6 April 2018

Shadow Builder

Specializes in dark magic. High damage fighters with a good balance of offensive and defensive abilities.

Tower Gold Cost Food Damage Speed Range Hit Points Attack Type Defense Type Ability
Bone Warrior
Bone Warrior
15 1 4-5 0.6 100 70
Normal
Medium
Frenzy[1]
Skeletor
Skeletor
90 0[2] 34-40 1.0 100 485
Normal
Medium
Frenzy[1]
Undead Army[3]
Killing Spree[4]
Fire Archer
Fire Archer
90 0[2] 12-14 0.4 575 275
Pierce
Light
Frenzy[1]
Flaming Arrows[5]
Dark Mage
Dark Mage
90 0[2] 27-31 1.0 350 375
Magic
Light
Frenzy[1]
Mindwarp[6]
Carrion Spitter
Carrion Spitter
35 1 12-17 0.8 500 115
Pierce
Medium
None
Nightcrawler
Nightcrawler
110 0[2] 28-34 0.45 500 425
Pierce
Medium
Sticky Webs[7]
Gateguard
Gateguard
90 1 24-37 1 100 375
Normal
Heavy
Conjure Fiend[8]
Fiend
Fiend
0[9] 0 14-17 1.35 100 145
Chaos
Heavy
none
Harbinger
Harbinger
150 1[2] 72-96 1.3 100 835
Normal
Heavy
Conjure Fanatic[10]
Fanatic
Fanatic
0[9] 0 40-47 1.35 100 470
Chaos
Heavy
none
Overseer
Overseer
130 1 64-76 1.5 225 625
Magic
Medium
Bloodthirst[11]
Keeper of Souls
Keeper of Souls
165 1[2] 120-132 1.4 225 1080
Magic
Medium
Sound of Madness[12]
Nightmare
Nightmare
215 2 15-45 0.3 100 995
Normal
Unarmored
Shadow Walker[13]
Doppelganger
Doppelganger
240 2 15-37 0.15 90 1685
Normal
Unarmored
Fatality[14]
Lord of Death
Lord of Death
300 2 35-45 0.5 400 845
Chaos
Medium
Invoke Inferno[15]
Infernal
Infernal
0[9] 0 55-66 1.35 100 850
Chaos
Fortified
none
Hades
Hades
350 2[2] 70-80 0.5 400 1475
Chaos
Medium
Diablo[16]
Diabolic
Diabolic
0[9] 0 51-58 1.35 600 1200
Pierce
Light
Summon Imps[17]
Imp
Imp
0[9] 0 30-33 1.0 100 350
Chaos
Unarmored
Unholy Power[18]


Builders
Beast Mech Nature Shadow
Element Ghost Demi-Human Marine
Prophet Hybrid
Arctic Goblin Paladin Elf
Orc Undead Darkness
  1. 1.0 1.1 1.2 1.3 Frenzy: Skeletons move faster and regenerate hitpoints.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Additional food cost of upgrading.
  3. Undead Army: Increases the attack speed for every Bone Warrior in the army by 1% and for every Skeletor by 3% up to a maximum of 70%.
  4. Killing Spree: Increases the damage by 33% for 4 seconds whenever it kills a unit. Does not stack with itself.
  5. Flaming Arrows: Uses mana to add 20 bonus damage to an attack.
  6. Mindwarp: Increases the attack rate of an ally by 30%. Lasts 20 seconds.
  7. Sticky Webs: Attacks slow enemies' movement by 20% and attack by 15% for 6 seconds. Air units only.
  8. Conjure Fiend: Conjures a fiend to attack its master's enemies. Lasts 60 seconds. (40 second cooldown)
  9. 9.0 9.1 9.2 9.3 9.4 Summoned by another Tower during the wave using mana.
  10. Conjure Fanatic: Conjures a fanatic to attack its master's enemies. Lasts 60 seconds. (40 second cooldown)
  11. Bloodthirst: Nearby friendly melee units gain 8% life steal. For each 187 below 1500 value of melee fighters the lifesteal increases by 1%. (bonus applies just in the owners building area)
  12. Sound of Madness: Nearby friendly melee units gain 16% life steal. For each 312 below 2500 value of melee fighters the lifesteal increases by 2%. (bonus applies just in the owners building area)
  13. Shadow Walker: Gives 10% evasion and 10% chance to deal double damage.
  14. Fatality: Gives 15% evasion and 10% chance to deal triple damage.
  15. Invoke Inferno: Invokes an Infernal to wreak havoc among enemies. Lasts 60 seconds. (40 second cooldown)
  16. Diablo: Invokes an Diabolic creature that reawakens the dead. Lasts 60 seconds. (40 second cooldown)
  17. Summon Imps: Invokes three Imps to attack their master's enemies. Lasts 20 seconds. (60 second cooldown)
  18. Unholy Power: Imps move faster and regenerate hitpoints.