Shadow Builder: Difference between revisions
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|[[Overseer]] | |[[File:overseer.png|center|link=Overseer|Overseer]]Overseer | ||
|130 | |130 | ||
|1 | |1 | ||
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|225 | |225 | ||
|625 | |625 | ||
|Magic | |[[File:Magic.png|center|link=Damage and armor types|Magic]] | ||
|Medium | |[[File:Medium.png|center|link=Damage and armor types|Medium]] | ||
|Bloodthirst | |Bloodthirst<ref>'''Bloodthirst''': Nearby friendly melee units gain 8% life steal. For each 187 below 1500 value of melee fighters the lifesteal increases by 1%. (bonus applies just in the owners building area)</ref> | ||
|- | |- | ||
|[[Nightmare]] | |[[File:keeperofsouls.png|center|link=Overseer|Keeper of Souls]]Keeper of Souls | ||
|165 | |||
|1<ref name="food"></ref> | |||
|120-132 | |||
|1.4 | |||
|225 | |||
|1080 | |||
|[[File:Magic.png|center|link=Damage and armor types|Magic]] | |||
|[[File:Medium.png|center|link=Damage and armor types|Medium]] | |||
|Sound of Madness<ref>'''Sound of Madness''': Nearby friendly melee units gain 16% life steal. For each 312 below 2500 value of melee fighters the lifesteal increases by 2%. (bonus applies just in the owners building area)</ref> | |||
|- | |||
|[[File:nightmare.png|center|link=Nightmare|Nightmare]]Nightmare | |||
|215 | |215 | ||
|2 | |2 | ||
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|100 | |100 | ||
|995 | |995 | ||
|Normal | |[[File:Normal.png|center|link=Damage and armor types|Normal]] | ||
|Unarmored | |[[File:Unarmored.png|center|link=Damage and armor types|Unarmored]] | ||
|Shadow Walker | |Shadow Walker<ref>'''Shadow Walker''': Gives 10% evasion and 10% chance to deal double damage.</ref> | ||
|- | |- | ||
|[[Lord of Death]] | |[[Lord of Death]] |
Revision as of 17:11, 6 April 2018

Specializes in dark magic. High damage fighters with a good balance of offensive and defensive abilities.
Tower | Gold Cost | Food | Damage | Speed | Range | Hit Points | Attack Type | Defense Type | Ability |
---|---|---|---|---|---|---|---|---|---|
Bone Warrior | 15 | 1 | 4-5 | 0.6 | 100 | 70 | Frenzy[1] | ||
Skeletor | 90 | 0[2] | 34-40 | 1.0 | 100 | 485 | Frenzy[1] Undead Army[3] Killing Spree[4] | ||
Fire Archer | 90 | 0[2] | 12-14 | 0.4 | 575 | 275 | Frenzy[1] Flaming Arrows[5] | ||
Dark Mage | 90 | 0[2] | 27-31 | 1.0 | 350 | 375 | Frenzy[1] Mindwarp[6] | ||
Carrion Spitter | 35 | 1 | 12-17 | 0.8 | 500 | 115 | None | ||
Nightcrawler | 110 | 0[2] | 28-34 | 0.45 | 500 | 425 | Sticky Webs[7] | ||
Gateguard | 90 | 1 | 24-37 | 1 | 100 | 375 | Conjure Fiend[8] | ||
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0[9] | 0 | 14-17 | 1.35 | 100 | 145 | none | ||
Harbinger | 150 | 1[2] | 72-96 | 1.3 | 100 | 835 | Conjure Fanatic[10] | ||
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0[9] | 0 | 40-47 | 1.35 | 100 | 470 | none | ||
Overseer | 130 | 1 | 64-76 | 1.5 | 225 | 625 | Bloodthirst[11] | ||
Keeper of Souls | 165 | 1[2] | 120-132 | 1.4 | 225 | 1080 | Sound of Madness[12] | ||
Nightmare | 215 | 2 | 15-45 | 0.3 | 100 | 995 | Shadow Walker[13] | ||
Lord of Death | 300 | 2 | 35-45 | 0.5 | 400 | 845 | Chaos | Medium | Invoke Inferno |
Builders | |||
---|---|---|---|
Beast | Mech | Nature | Shadow |
Element | Ghost | Demi-Human | Marine |
Prophet | Hybrid | ||
Arctic | Goblin | Paladin | Elf |
Orc | Undead | Darkness |
- ↑ 1.0 1.1 1.2 1.3 Frenzy: Skeletons move faster and regenerate hitpoints.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 Additional food cost of upgrading.
- ↑ Undead Army: Increases the attack speed for every Bone Warrior in the army by 1% and for every Skeletor by 3% up to a maximum of 70%.
- ↑ Killing Spree: Increases the damage by 33% for 4 seconds whenever it kills a unit. Does not stack with itself.
- ↑ Flaming Arrows: Uses mana to add 20 bonus damage to an attack.
- ↑ Mindwarp: Increases the attack rate of an ally by 30%. Lasts 20 seconds.
- ↑ Sticky Webs: Attacks slow enemies' movement by 20% and attack by 15% for 6 seconds. Air units only.
- ↑ Conjure Fiend: Conjures a fiend to attack its master's enemies. Lasts 60 seconds. (40 second cooldown)
- ↑ 9.0 9.1 Summoned by another Tower during the wave using mana.
- ↑ Conjure Fanatic: Conjures a fanatic to attack its master's enemies. Lasts 60 seconds. (40 second cooldown)
- ↑ Bloodthirst: Nearby friendly melee units gain 8% life steal. For each 187 below 1500 value of melee fighters the lifesteal increases by 1%. (bonus applies just in the owners building area)
- ↑ Sound of Madness: Nearby friendly melee units gain 16% life steal. For each 312 below 2500 value of melee fighters the lifesteal increases by 2%. (bonus applies just in the owners building area)
- ↑ Shadow Walker: Gives 10% evasion and 10% chance to deal double damage.