Elf Builder: Difference between revisions

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[[File:ElfBuilder.png|right|link=|Elf Builder]]
[[File:ElfBuilder.png|right|link=|Elf Builder]]
''The first race to awaken on Azeroth. Fighters have mastered powerful offensive spells, but lack in the area of support. A haughty, selfish race.''
''The first race to awaken on Azeroth. Fighters have mastered powerful offensive spells, but lack in the area of support. A haughty, selfish race.''
{| class="wikitable sortable" style="width:75%"
{| class="wikitable" style="text-align: center"
! scope="col" style="width:15%"|Tower
! scope="col"|Tower
! scope="col" style="width:7%"|Gold Cost
! scope="col"|Gold Cost
! scope="col" style="width:7%"|Food
! scope="col"|Food
! scope="col" style="width:7%"|Damage
! scope="col"|Damage
! scope="col" style="width:7%"|Speed
! scope="col"|Speed
! scope="col" style="width:7%"|Range
! scope="col"|Range
! scope="col" style="width:7%"|Hit Points
! scope="col"|Hit Points
! scope="col" style="width:9%"|Attack Type
! scope="col"|Attack Type
! scope="col" style="width:9%"|Defense Type
! scope="col"|Defense Type
! scope="col" style="width:15%"|Ability
! scope="col"|Ability
|-
|-
|[[File:colt.png|center|link=Colt|Colt]]Colt
|15
|1
|10-12
|1
|100
|90
|[[File:normal.png|center|link=Damage and armor types|Normal]]
|[[File:unarmored.png|center|link=Damage and armor types|Unarmored]]
|None
|-
|-
|[[File:rider.png|center|link=Rider|Rider]]Rider
|100
|0<ref name="food">Additional food cost of upgrading.</ref>
|63-67
|1
|250
|400
|[[File:pierce.png|center|link=Damage and armor types|Pierce]]
|[[File:unarmored.png|center|link=Damage and armor types|Unarmored]]
|Initiative<ref>'''Initiative''': The first 5 attacks of the Rider deal +40 damage.</ref>
|-
|-
|[[File:novice.png|center|link=Novice|Novice]]Novice
|40
|1
|18-20
|0.5
|100
|210
|[[File:normal.png|center|link=Damage and armor types|Normal]]
|[[File:light.png|center|link=Damage and armor types|Light]]
|None
|-
|-
|[[File:crusader.png|center|link=Novice|Crusader]]Crusader
|110
|0<ref name="food"></ref>
|52-60
|0.8
|100
|770
|[[File:normal.png|center|link=Damage and armor types|Normal]]
|[[File:heavy.png|center|link=Damage and armor types|Heavy]]
|Multishot<ref>'''Multishot''': Fires arrows at multiple targets each time.</ref>
|-
|-
|[[File:sentry.png|center|link=Sentry|Sentry]]Sentry
|80
|1
|16-24
|1
|400
|350
|[[File:pierce.png|center|link=Damage and armor types|Pierce]]
|[[File:medium.png|center|link=Damage and armor types|Medium]]
|Magic Missile<ref>'''Magic Missile''': Deals 20 damage with each attack.</ref>
|-
|-
|[[File:nightsaber.png|center|link=Sentry|Nightsaber]]Nightsaber
|160
|0<ref name="food"></ref>
|60-66
|0.6
|90
|1150
|[[File:Normal.png|center|link=Damage and armor types|Normal]]
|[[File:Medium.png|center|link=Damage and armor types|Medium]]
|Defend<ref>'''Defend''': While Defend is active, this unit takes only 75% of the damage from Piercing attacks, 80% damage from Magic attacks and movement is reduced.</ref>
|-
|[[File:priest.png|center|link=Priest|Priest]]Priest
|130
|1
|53-63
|1
|500
|420
|[[File:Magic.png|center|link=Damage and armor types|Magic]]
|[[File:Light.png|center|link=Damage and armor types|Light]]
|Heal<ref>'''Heal''': Heals a target friendly unit for 155 hit points.</ref>
|-
|[[File:highpriest.png|center|link=Priest|High Priest]]High Priest
|170
|1<ref name="food"></ref>
|118-136
|1
|500
|840
|[[File:Magic.png|center|link=Damage and armor types|Magic]]
|[[File:Light.png|center|link=Damage and armor types|Light]]
|Heal<ref>'''Heal''': Heals a target friendly unit for 360 hit points.</ref>
|-
|[[File:knight.png|center|link=Knight|Knight]]Knight
|200
|1
|70-80
|0.9
|180
|880
|[[File:Normal.png|center|link=Damage and armor types|Normal]]
|[[File:Heavy.png|center|link=Damage and armor types|Heavy]]
|None
|-
|[[File:cavalier.png|center|link=Knight|Cavalier]]Cavalier
|220
|2
|180-191
|1
|180
|1770
|[[File:Normal.png|center|link=Damage and armor types|Normal]]
|[[File:Heavy.png|center|link=Damage and armor types|Heavy]]
|Harden Armor<ref>'''Harden Armor''': 30% chance to reduce damage taken by 50 every time this unit is attacked.</ref>
|-
|[[File:dragonhawk.png|center|link=Dragonhawk|Dragonhawk]]Dragonhawk
|320
|2
|120-128
|0.8
|350
|1480
|[[File:Magic.png|center|link=Damage and armor types|Magic]]
|[[File:Medium.png|center|link=Damage and armor types|Medium]]
|None
|-
|[[File:griffinrider.png|center|link=Dragonhawk|Griffin Rider]]Griffin Rider
|360
|2<ref name="food"></ref>
|300-300
|1.5
|350
|2675
|[[File:Magic.png|center|link=Damage and armor types|Magic]]
|[[File:Medium.png|center|link=Damage and armor types|Medium]]
|Storm Hammers<ref>'''Storm Hammers''': Release chain lightning to damage multiple units.</ref>
|}
|}
{{Builder_Footer}}
{{Builder_Footer}}
[[Category:Builders]]
[[Category:Builders]]

Revision as of 20:56, 28 September 2018

Elf Builder

The first race to awaken on Azeroth. Fighters have mastered powerful offensive spells, but lack in the area of support. A haughty, selfish race.

Tower Gold Cost Food Damage Speed Range Hit Points Attack Type Defense Type Ability
Colt
Colt
15 1 10-12 1 100 90
Normal
Unarmored
None
Rider
Rider
100 0[1] 63-67 1 250 400
Pierce
Unarmored
Initiative[2]
Novice
Novice
40 1 18-20 0.5 100 210
Normal
Light
None
Crusader
Crusader
110 0[1] 52-60 0.8 100 770
Normal
Heavy
Multishot[3]
Sentry
Sentry
80 1 16-24 1 400 350
Pierce
Medium
Magic Missile[4]
Nightsaber
Nightsaber
160 0[1] 60-66 0.6 90 1150
Normal
Medium
Defend[5]
Priest
Priest
130 1 53-63 1 500 420
Magic
Light
Heal[6]
High Priest
High Priest
170 1[1] 118-136 1 500 840
Magic
Light
Heal[7]
Knight
Knight
200 1 70-80 0.9 180 880
Normal
Heavy
None
Cavalier
Cavalier
220 2 180-191 1 180 1770
Normal
Heavy
Harden Armor[8]
Dragonhawk
Dragonhawk
320 2 120-128 0.8 350 1480
Magic
Medium
None
Griffin Rider
Griffin Rider
360 2[1] 300-300 1.5 350 2675
Magic
Medium
Storm Hammers[9]


Builders
Beast Mech Nature Shadow
Element Ghost Demi-Human Marine
Prophet Hybrid
Arctic Goblin Paladin Elf
Orc Undead Darkness
  1. 1.0 1.1 1.2 1.3 1.4 Additional food cost of upgrading.
  2. Initiative: The first 5 attacks of the Rider deal +40 damage.
  3. Multishot: Fires arrows at multiple targets each time.
  4. Magic Missile: Deals 20 damage with each attack.
  5. Defend: While Defend is active, this unit takes only 75% of the damage from Piercing attacks, 80% damage from Magic attacks and movement is reduced.
  6. Heal: Heals a target friendly unit for 155 hit points.
  7. Heal: Heals a target friendly unit for 360 hit points.
  8. Harden Armor: 30% chance to reduce damage taken by 50 every time this unit is attacked.
  9. Storm Hammers: Release chain lightning to damage multiple units.