King

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Each team fights to protect the king and defeat the opposing team's king.

King

Attributes

Hitpoints

Hitpoints

Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Hitpoints 5000 5450 5925 6425 6950 7500 8075 8675 9300 9950 10625 11325 12050 12800 13575 14375 15200 16050 16925 17825 18750

Attack

Attack

Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
Attack 55-65 65-75 75-85 85-95 95-105 105-115 115-125 125-135 135-145 145-155 155-165 165-175 175-185 185-195 195-205 205-215 215-225 225-235 235-245 245-255 255-265 265-275 275-285 285-295 295-305 305-315 315-325 325-335 335-345 345-355 355-365

Regeneration

Regeneration

Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Hitpoints 3 8 13 18 23 28 33 38 43 48 53 58 63 68 73 78 83 88 93 98 103

Abilities

King's Permanent Immolation

King's Permanent Immolation

King's Shockwave

King's Shockwave

King's War Stomp

King's War Stomp

King's Thornmail

King's Thornmail

Strategies

Sending

In order to kill the opposing team's king, it's important to send strategically. Mercenaries can be hired from the barracks and advanced barracks to spawn with the wave. To summarize the most common strategic sends:

Wave 3 7 10 14 17 20
Mercenaries Furbolgs or Blood Orcs Furbolgs and Hermits Furbolgs, Militia and Bowmen Furbolgs, Warlocks and Gargoyles Warlocks, Behemoths, Krakens and Demons Demons, Militia, Bowmen and Ghouls