King
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Each team fights to protect the king and defeat the opposing team's king.

Attributes
Hitpoints
Level | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hitpoints | 5000 | 5450 | 5925 | 6425 | 6950 | 7500 | 8075 | 8675 | 9300 | 9950 | 10625 | 11325 | 12050 | 12800 | 13575 | 14375 | 15200 | 16050 | 16925 | 17825 | 18750 |
Attack
Level | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Attack | 55-65 | 65-75 | 75-85 | 85-95 | 95-105 | 105-115 | 115-125 | 125-135 | 135-145 | 145-155 | 155-165 | 165-175 | 175-185 | 185-195 | 195-205 | 205-215 | 215-225 | 225-235 | 235-245 | 245-255 | 255-265 | 265-275 | 275-285 | 285-295 | 295-305 | 305-315 | 315-325 | 325-335 | 335-345 | 345-355 | 355-365 |
Regeneration
Level | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hitpoints | 3 | 8 | 13 | 18 | 23 | 28 | 33 | 38 | 43 | 48 | 53 | 58 | 63 | 68 | 73 | 78 | 83 | 88 | 93 | 98 | 103 |
Abilities
King's Permanent Immolation
King's Shockwave
King's War Stomp
King's Thornmail
Strategies
Sending
In order to kill the opposing team's king, it's important to send strategically. Mercenaries can be hired from the barracks and advanced barracks to spawn with the wave. To summarize the most common strategic sends:
Wave | 3 | 7 | 10 | 14 | 17 | 20 |
---|---|---|---|---|---|---|
Mercenaries | Furbolgs or Blood Orcs | Furbolgs and Hermits | Furbolgs, Militia and Bowmen | Furbolgs, Warlocks and Gargoyles | Warlocks, Behemoths, Krakens and Demons | Demons, Militia, Bowmen and Ghouls |