Waves: Difference between revisions

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|[[Waves:Crabs]]  
|[[Crabs]]  
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|[[Waves:Murlocs]]  
|[[Murlocs]]  
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|[[Waves:Scorpions]]  
|[[Scorpions]]  
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|[[Waves:Quillbeasts]]  
|[[Quillbeasts]]  
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|[[Waves:Hawks]]  
|[[Hawks]]  
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|[[Waves:Rock Golems]]  
|[[Rock Golems]]  
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|[[Waves:Satyrs]]  
|[[Satyrs]]  
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|[[Waves:Acolytes]]  
|[[Acolytes]]  
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|[[Waves:Zombies]]  
|[[Zombies]]  
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|[[Waves:Draenei Chieftains]]  
|[[Draenei Chieftains]]  
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|[[Waves:Clockwerk Goblins]]  
|[[Clockwerk Goblins]]  
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|[[Waves:Sirens]]  
|[[Sirens]]  
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|[[Waves:Couatls]]  
|[[Couatls]]  
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|[[Waves:Tuskarr Warriors]]  
|[[Tuskarr Warriors]]  
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|[[Waves:Centaurs]]  
|[[Centaurs]]  
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|[[Waves:Salamanders]]  
|[[Salamanders]]  
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|[[Waves:Flesh Golems]]  
|[[Flesh Golems]]  
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|[[Waves:Sludge Flingers]]  
|[[Sludge Flingers]]  
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|[[Waves:Giant Spiders]]  
|[[Giant Spiders]]  
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|[[Waves:Dragon Turtles]]  
|[[Dragon Turtles]]  
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|[[Waves:Hippogryphs]]  
|[[Hippogryphs]]  
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|[[Waves:Mammoths]]  
|[[Mammoths]]  
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|[[Waves:Wildkins]]  
|[[Wildkins]]  
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|[[Waves:Lightning Revenants]]  
|[[Lightning Revenants]]  
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|[[Waves:Succubuses]]  
|[[Succubuses]]  
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|[[Waves:Myrmidons]]  
|[[Myrmidons]]  
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|[[Waves:Doom Guards]]  
|[[Doom Guards]]  
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|[[Waves:Juggernauts]]  
|[[Juggernauts]]  
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|[[Waves:Frost Wyrms]]  
|[[Frost Wyrms]]  
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|[[Waves:Magnataurs]]  
|[[Magnataurs]]  
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|[[Waves:Legion Lords]]  
|[[Legion Lords]]  
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Revision as of 23:47, 25 March 2018

These are the enemies that are trying to kill the King of each team. Each Wave is progressively more difficult, and has a different type combination than the last.

Wave Creature Amount Bounty Round Gold Total Damage Hit Points Attack Type Armor Type Type
1 Crabs 36 3 11 119 3-4 34 Pierce Unarmored Land, Melee
2 Murlocs 45 3 12 147 3-5 40 Normal Unarmored Land, Melee
3 Scorpions 40 4 13 173 7-9 63 Normal Medium Land, Melee
4 Quillbeasts 36 5 14 194 5-7 75 Pierce Heavy Land, Ranged
5 Hawks 36 5 16 196 8-10 115 Magic Light Flying, Melee
6 Rock Golems 36 5 18 198 19-20 138 Siege Fortified Land, Melee
7 Satyrs 30 6 20 200 25-27 213 Pierce Light Land, Melee
8 Acolytes 36 6 23 239 13-17 178 Magic Medium Land, Ranged
9 Zombies 45 5 26 251 22-24 210 Normal Heavy Land, Melee
10 Draenei Chieftains 3 51 30 153 153-189 3000 Chaos Light Land, Melee, Boss
11 Clockwerk Goblins 54 5 35 305 15-17 230 Siege Fortified Land, Melee
12 Sirens 45 6 40 310 16-18 241 Pierce Medium Land, Ranged
13 Couatls 45 7 45 360 30-33 285 Magic Light Flying, Melee
14 Tuskarr Warriors 26 12 50 362 82-86 640 Normal Medium Land, Melee
15 Centaurs 36 9 55 379 74-84 515 Normal Heavy Land, Melee
16 Salamanders 45 8 60 420 34-40 347 Magic Light Land, Ranged
17 Flesh Golems 35 10 70 420 84-88 699 Siege Fortified Land, Melee
18 Sludge Flingers 45 8 80 440 47-54 780 Magic Medium Land, Melee
19 Giant Spiders 36 10 90 450 70-73 930 Pierce Light Land, Melee
20 Dragon Turtles 3 86 100 358 186-221 7100 Chaos Heavy Land, Ranged, Boss
21 Hippogryphs 36 10 110 470 53-60 949 Pierce Light Flying, Melee
22 Mammoths 48 9 120 552 99-108 850 Siege Fortified Land, Melee
23 Wildkins 36 11 130 526 102-114 1450 Normal Heavy Land, Melee
24 Lightning Revenants 35 11 140 536 89-99 1350 Magic Medium Land, Ranged
25 Succubuses 45 9 150 555 80-86 1580 Pierce Light Land, Melee
26 Myrmidons 36 12 160 592 161-171 1932 Normal Heavy Land, Melee
27 Doom Guards 36 12 170 602 121-129 2159 Normal Medium Land, Medium
28 Juggernauts 18 23 180 594 182-202 3700 Siege Fortified Land, Ranged
29 Frost Wyrms 30 14 190 610 210-230 2732 Magic Heavy Flying, Ranged
30 Magnataurs 3 123 200 569 736-802 17055 Chaos Fortified Land, Melee, Boss
31 Legion Lords 15 0 0 0 248-269 3070 Chaos Unarmored Land, Melee, Unending Final Wave