Tower Tier List: Difference between revisions

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The [[Towers]] in Legion TD Mega are not all created equal. While most Towers have a niche where they can be utilized with reasonable effectiveness, this is not true for all of them.
The towers listed below can be considered S or A tier.
<h1>Game stages</h1>
<h1>Stage of the Game</h1>
Breaking the game into three stages the towers gain and lose effectiveness. Many high cost towers overkill the earlier waves making them inefficient and many low cost towers have too little health to survive long enough in the later waves to be worth building.
<h2>First Stage</h2>
'''Waves 1-10'''
In the start of the game it is the most important to determine which players are focusing on holding the most difficult [[Waves]], and which players will focus on [[Economy]]. Usually this part of the game revolves around holding [[Satyrs|Wave 7]]. It is potentially the most dangerous Wave, quite often enough to kill the [[King]] with all four heals. King's Permanent Immolation is the most popular ability due to this Wave, where it makes the King nearly impossible to kill even with minimal upgrades. Due to the focus on this Wave, certain Towers are much more important during this stage.
{| class="wikitable" style="text-align: center"
{| class="wikitable" style="text-align: center"
!Tower
!|Waves 1-10
|[[File:elitearcher.png|center|Link=Archer|Elite Archer]]Elite Archer
|[[File:elitearcher.png|center|link=Archer|Elite Archer]]Elite Archer
|[[File:aquaspirit.png|center|Link=Aqua Spirit|Aqua Spirit]]Aqua Spirit
|[[File:aquaspirit.png|center|link=Aqua Spirit|Aqua Spirit]]Aqua Spirit
|[[File:harlot.png|center|Link=Harlot|Harlot]]Harlot
|[[File:harlot.png|center|link=Harlot|Harlot]]Harlot
|[[File:yggdrasil.png|center|Link=Yggdrasil|Yggdrasil]]Yggdrasil
|[[File:yggdrasil.png|center|link=Yggdrasil|Yggdrasil]]Yggdrasil
|-
|-
![[Roles|Role(s)]]
!Waves 11-20
|YOLO, Cross Value
|YOLO
|Solo Holder
|Solo Holder
|}
<h2>Second Stage</h2>
'''Waves 11-20'''
During the second stage of the game is often when teams will go for the kill. After the Arena Battle, it's vital to assess the enemy's weak waves to try and pick the best one to kill them. This should also take into account how much value they have, how much lumber your team has, what King ability they have, and when you think they might send to you. Sometimes a less desirable wave is chosen to force their team to upgrade king rather than be able to send to you on your weakest wave. There are many different options during this phase depending on all the above-mentioned factors. Pretty much the only waves almost never used as the send are 11 and 19.
{| class="wikitable" style="text-align: center"
!Tower
|[[File:puredarkness.png|center|link=Ambassador of Darkness|Pure Darkness]]Pure Darkness
|[[File:puredarkness.png|center|link=Ambassador of Darkness|Pure Darkness]]Pure Darkness
|[[File:goblinblaster.png|center|link=GoblinAlchemist|Goblin Blaster]]Goblin Blaster
|[[File:goblinblaster.png|center|link=GoblinAlchemist|Goblin Blaster]]Goblin Blaster
Line 28: Line 14:
|[[File:mutant.png|center|link=Goblin Scientist|Mutant]]Mutant
|[[File:mutant.png|center|link=Goblin Scientist|Mutant]]Mutant
|-
|-
![[Roles|Role(s)]]
!Waves 21-31
|Solo Holder, Cross Value
|Solo Holder, Cross Value
|Solo Holder, Cross Value
|Solo Holder, Cross Value
|}
<h2>Third Stage</h2>
'''Waves 21-31'''
In the games where neither team is able to close it out, whether due to both teams having high value and income, or neither team being able to get a strong enough send off, the final phase is the determining factor. Most of the waves here are unimportant and just for income, but a few of them can occasionally be used to end it early. Many games that last until the third phase will go all the way to Wave 31, the last wave. Common waves where teams will try to end it before then are 22, 24, 27 and 28. Waves 24 and 28 are two of the most difficult waves in the game to hold.
{| class="wikitable" style="text-align: center"
!Tower
|[[File:puredarkness.png|center|link=Ambassador of Darkness|Pure Darkness]]Pure Darkness
|[[File:puredarkness.png|center|link=Ambassador of Darkness|Pure Darkness]]Pure Darkness
|[[File:doomsdaymachine.png|center|link=Neotank|Doomsday Machine]]Doomsday Machine
|[[File:doomsdaymachine.png|center|link=Neotank|Doomsday Machine]]Doomsday Machine
|[[File:griffinrider.png|center|link=Dragonhawk|Griffin Rider]]Griffin Rider
|[[File:griffinrider.png|center|link=Dragonhawk|Griffin Rider]]Griffin Rider
|-
![[Roles|Role(s)]]
|Solo Holder, Cross Value
|Solo Holder, Cross Value
|Solo Holder, Cross Value
|}
|}
<h1>Damage Type</h1>
<h1>Damage Type</h1>
Purely looking at towers based on their ability to deal damage and not considering the abovementioned factors such as overkilling, these towers are considered the best of their [[damage_and_armor_types|Damage Type]].
<h2>Chaos Damage</h2>
{| class="wikitable" style="text-align: center"
{| class="wikitable" style="text-align: center"
!Tower
![[File:chaos.png|center|link=damage_and_armor_types|Chaos Damage]]Chaos Damage
![[Roles|Role(s)]]
|-
|[[File:puredarkness.png|center|link=Ambassador of Darkness|Pure Darkness]]Pure Darkness
|[[File:puredarkness.png|center|link=Ambassador of Darkness|Pure Darkness]]Pure Darkness
|Solo Holder, Cross Value
|-
|[[File:hades.png|center|link=Lord of Death|Hades]]Hades
|[[File:hades.png|center|link=Lord of Death|Hades]]Hades
|Solo Holder
|-
|[[File:thrall.png|center|link=Orc Warchief|Thrall]]Thrall
|[[File:thrall.png|center|link=Orc Warchief|Thrall]]Thrall
|Solo Holder, Cross Value
|}
<h2>Pierce Damage</h2>
{| class="wikitable" style="text-align: center"
!Tower
![[Roles|Role(s)]]
|-
|-
![[File:pierce.png|center|link=damage_and_armor_types|Pierce Damage]]Pierce Damage
|[[File:machinerobot.png|center|link=Machine Turret|Machine Robot]]Machine Robot
|[[File:machinerobot.png|center|link=Machine Turret|Machine Robot]]Machine Robot
|Solo Holder
|-
|[[File:elitearcher.png|center|link=Archer|Elite Archer]]Elite Archer
|[[File:elitearcher.png|center|link=Archer|Elite Archer]]Elite Archer
|Solo Holder, Cross Value
|[[File:harlot.png|center|link=Harlot|Harlot]]Harlot
|-
|[[File:zeus.png|center|link=Infantry|Zeus]]Zeus
|[[File:zeus.png|center|link=Infantry|Zeus]]Zeus
|Solo Holder
|-
|[[File:windrider.png|center|link=Wyvern|Wind Rider]]Wind Rider
|[[File:windrider.png|center|link=Wyvern|Wind Rider]]Wind Rider
|Solo Lane
|}
<h2>Normal Damage</h2>
{| class="wikitable" style="text-align: center"
!Tower
![[Roles|Role(s)]]
|-
|-
![[File:normal.png|center|link=damage_and_armor_types|Normal Damage]]Normal Damage
|[[File:goblinblaster.png|center|link=Goblin Alchemist|Goblin Blaster]]Goblin Blaster
|[[File:goblinblaster.png|center|link=Goblin Alchemist|Goblin Blaster]]Goblin Blaster
|Solo Holder
|-
|[[File:cavalier.png|center|link=Knight|Cavalier]]Cavalier
|[[File:cavalier.png|center|link=Knight|Cavalier]]Cavalier
|Solo Holder
|[[File:aquaspirit.png|center|Link=Aqua Spirit|Aqua Spirit]]Aqua Spirit
|-
|[[File:deathdragon.png|center|link=Guardian of Death|Death Dragon]]Death Dragon
|[[File:deathdragon.png|center|link=Guardian of Death|Death Dragon]]Death Dragon
|Solo Holder, Cross Value
|}
<h2>Magic Damage</h2>
{| class="wikitable" style="text-align: center"
!Tower
![[Roles|Role(s)]]
|-
|-
![[File:magic.png|center|link=damage_and_armor_types|Magic Damage]]Magic Damage
|[[File:hydra.png|center|link=Sea Giant|Hydra]]Hydra
|[[File:hydra.png|center|link=Sea Giant|Hydra]]Hydra
|Solo Holder
|-
|[[File:griffinrider.png|center|link=Dragonhawk|Griffin Rider]]Griffin Rider
|[[File:griffinrider.png|center|link=Dragonhawk|Griffin Rider]]Griffin Rider
|Solo Holder, Cross Value
|[[File:revenant.png|center|link=Acolyte|Revenant]]Revenant
|-
|[[File:meridian.png|center|link=Dark Priest|Meridian]]Meridian
|[[File:meridian.png|center|link=Dark Priest|Meridian]]Meridian
|Solo Holder
|}
<h2>Siege Damage</h2>
{| class="wikitable" style="text-align: center"
!Tower
![[Roles|Role(s)]]
|-
|-
![[File:siege.png|center|link=damage_and_armor_types|Siege Damage]]Siege Damage
|[[File:puredarkness.png|center|link=Ambassador of Darkness|Pure Darkness]]Pure Darkness<ref>Minions deal Siege Damage</ref>
|[[File:puredarkness.png|center|link=Ambassador of Darkness|Pure Darkness]]Pure Darkness<ref>Minions deal Siege Damage</ref>
|Solo Holder, Cross Value
|-
|[[File:doomsdaymachine.png|center|link=Neotank|Doomsday Machine]]Doomsday Machine
|[[File:doomsdaymachine.png|center|link=Neotank|Doomsday Machine]]Doomsday Machine
|Solo Holder
|-
|[[File:mutant.png|center|link=Goblin Scientist|Mutant]]Mutant
|[[File:mutant.png|center|link=Goblin Scientist|Mutant]]Mutant
|Solo Holder, Cross Value
|-
|[[File:greymane.png|center|link=Grizzly|Greymane]]Greymane
|[[File:greymane.png|center|link=Grizzly|Greymane]]Greymane
|Solo Holder
|}
|}


''Please Note that this page is highly subjective and will be updated and changed a lot over time. Also many of these towers shuffle around as the meta-game changes.''
''Please Note that this page is highly subjective and will be updated and changed a lot over time. Also many of these towers shuffle around as the meta-game changes.''

Latest revision as of 23:13, 16 March 2023

The towers listed below can be considered S or A tier.

Stage of the Game

Waves 1-10
Elite Archer
Elite Archer
Aqua Spirit
Aqua Spirit
Harlot
Harlot
Yggdrasil
Yggdrasil
Waves 11-20
Pure Darkness
Pure Darkness
Goblin Blaster
Goblin Blaster
Hydra
Hydra
Mutant
Mutant
Waves 21-31
Pure Darkness
Pure Darkness
Doomsday Machine
Doomsday Machine
Griffin Rider
Griffin Rider

Damage Type

Chaos Damage
Chaos Damage
Pure Darkness
Pure Darkness
Hades
Hades
Thrall
Thrall
Pierce Damage
Pierce Damage
Machine Robot
Machine Robot
Elite Archer
Elite Archer
Harlot
Harlot
Zeus
Zeus
Wind Rider
Wind Rider
Normal Damage
Normal Damage
Goblin Blaster
Goblin Blaster
Cavalier
Cavalier
Aqua Spirit
Aqua Spirit
Death Dragon
Death Dragon
Magic Damage
Magic Damage
Hydra
Hydra
Griffin Rider
Griffin Rider
Revenant
Revenant
Meridian
Meridian
Siege Damage
Siege Damage
Pure Darkness
Pure Darkness[1]
Doomsday Machine
Doomsday Machine
Mutant
Mutant
Greymane
Greymane

Please Note that this page is highly subjective and will be updated and changed a lot over time. Also many of these towers shuffle around as the meta-game changes.

  1. Minions deal Siege Damage