Tower Tier List: Difference between revisions

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The [[Towers]] in Legion TD Mega are not all created equal. While most Towers have a niche where they can be utilized with reasonable effectiveness, this is not true for all of them. Breaking the game into three stages, the towers will be rated on effectiveness in multiple categories.
The towers listed below can be considered S or A tier.
<h1>First Stage</h1>
<h1>Stage of the Game</h1>
'''Waves 1-10'''
In the start of the game it is the most important to determine which players are focusing on holding the most difficult [[Waves]], and which players will focus on [[Economy]]. Usually this part of the game revolves around holding [[Satyrs|Wave 7]]. It is potentially the most dangerous Wave, quite often enough to kill the [[King]] with all four heals. King's Permanent Immolation is the most popular ability due to this Wave, where it makes the King nearly impossible to kill even with minimal upgrades. Due to the focus on this Wave, certain Towers are much more important during this stage.
{| class="wikitable" style="text-align: center"
{| class="wikitable" style="text-align: center"
!Tower
!|Waves 1-10
![[Roles|Role(s)]]
|[[File:elitearcher.png|center|link=Archer|Elite Archer]]Elite Archer
!Power Rating
|[[File:aquaspirit.png|center|link=Aqua Spirit|Aqua Spirit]]Aqua Spirit
|[[File:harlot.png|center|link=Harlot|Harlot]]Harlot
|[[File:yggdrasil.png|center|link=Yggdrasil|Yggdrasil]]Yggdrasil
|-
|-
|[[File:elitearcher.png|center|Link=Archer|Elite Archer]]Elite Archer
!Waves 11-20
|YOLO, Cross Value
|[[File:puredarkness.png|center|link=Ambassador of Darkness|Pure Darkness]]Pure Darkness
|9.5/10
|[[File:goblinblaster.png|center|link=GoblinAlchemist|Goblin Blaster]]Goblin Blaster
|[[File:hydra.png|center|link=Sea Giant|Hydra]]Hydra
|[[File:mutant.png|center|link=Goblin Scientist|Mutant]]Mutant
|-
|-
|[[File:aquaspirit.png|center|Link=Aqua Spirit|Aqua Spirit]]Aqua Spirit
!Waves 21-31
|YOLO
|[[File:puredarkness.png|center|link=Ambassador of Darkness|Pure Darkness]]Pure Darkness
|9/10
|[[File:doomsdaymachine.png|center|link=Neotank|Doomsday Machine]]Doomsday Machine
|-
|[[File:griffinrider.png|center|link=Dragonhawk|Griffin Rider]]Griffin Rider
|[[File:harlot.png|center|Link=Harlot|Harlot]]Harlot
|Solo Holder
|8/10
|-
|[[File:yggdrasil.png|center|Link=Yggdrasil|Yggdrasil]]Yggdrasil
|Solo Holder
|7.5/10
|}
|}
<h1>Second Stage</h1>
<h1>Damage Type</h1>
During the second stage of the game is often when teams will go for the kill. After the Arena Battle, it's vital to assess the enemy's weak waves to try and pick the best one to kill them. This should also take into account how much value they have, how much lumber your team has, what King ability they have, and when you think they might send to you. Sometimes a less desirable wave is chosen to force their team to upgrade king rather than be able to send to you on your weakest wave. There are many different options during this phase depending on all the above-mentioned factors. Pretty much the only waves almost never used as the send are 11 and 19.
'''Waves 11-20'''
{| class="wikitable" style="text-align: center"
{| class="wikitable" style="text-align: center"
!Tower
![[File:chaos.png|center|link=damage_and_armor_types|Chaos Damage]]Chaos Damage
!Role(s)
|[[File:puredarkness.png|center|link=Ambassador of Darkness|Pure Darkness]]Pure Darkness
!Power Rating
|[[File:hades.png|center|link=Lord of Death|Hades]]Hades
|[[File:thrall.png|center|link=Orc Warchief|Thrall]]Thrall
|-
|-
|[[File:puredarkness.png|center|Link=Ambassador of Darkness|Pure Darkness]]Pure Darkness
![[File:pierce.png|center|link=damage_and_armor_types|Pierce Damage]]Pierce Damage
|Solo Holder, Cross Value
|[[File:machinerobot.png|center|link=Machine Turret|Machine Robot]]Machine Robot
|9.5/10
|[[File:elitearcher.png|center|link=Archer|Elite Archer]]Elite Archer
|[[File:harlot.png|center|link=Harlot|Harlot]]Harlot
|[[File:zeus.png|center|link=Infantry|Zeus]]Zeus
|[[File:windrider.png|center|link=Wyvern|Wind Rider]]Wind Rider
|-
|-
|[[File:goblinblaster.png|center|Link=GoblinAlchemist|Goblin Blaster]]Goblin Blaster
![[File:normal.png|center|link=damage_and_armor_types|Normal Damage]]Normal Damage
|Solo Holder, Cross Value
|[[File:goblinblaster.png|center|link=Goblin Alchemist|Goblin Blaster]]Goblin Blaster
|9/10
|[[File:cavalier.png|center|link=Knight|Cavalier]]Cavalier
|-
|[[File:aquaspirit.png|center|Link=Aqua Spirit|Aqua Spirit]]Aqua Spirit
|[[File:hydra.png|center|Link=Sea Giant|Hydra]]Hydra
|[[File:deathdragon.png|center|link=Guardian of Death|Death Dragon]]Death Dragon
|Solo Holder, Cross Value
|8.5/10
|-
|[[File:mutant.png|center|Link=Goblin Scientist|Mutant]]Mutant
|Solo Holder, Cross Value
|8/10
|}
<h1>Third Stage</h1>
'''Waves 21-31'''
In the games where neither team is able to close it out, whether due to both teams having high value and income, or neither team being able to get a strong enough send off, the final phase is the determining factor. Most of the waves here are unimportant and just for income, but a few of them can occasionally be used to end it early. Many games that last until the third phase will go all the way to Wave 31, the last wave. Common waves where teams will try to end it before then are 22, 24, 27 and 28. Waves 24 and 28 are two of the most difficult waves in the game to hold.
{| class="wikitable" style="text-align: center"
!Tower
!Role(s)
!Power Rating
|-
|[[File:puredarkness.png|center|Link=Ambassador of Darkness|Pure Darkness]]Pure Darkness
|Solo Holder, Cross Value
|9.5/10
|-
|-
|[[File:doomsdaymachine.png|center|Link=Neotank|Doomsday Machine]]Doomsday Machine
![[File:magic.png|center|link=damage_and_armor_types|Magic Damage]]Magic Damage
|Solo Holder, Cross Value
|[[File:hydra.png|center|link=Sea Giant|Hydra]]Hydra
|9/10
|[[File:griffinrider.png|center|link=Dragonhawk|Griffin Rider]]Griffin Rider
|[[File:revenant.png|center|link=Acolyte|Revenant]]Revenant
|[[File:meridian.png|center|link=Dark Priest|Meridian]]Meridian
|-
|-
|[[File:griffinrider.png|center|Link=Dragonhawk|Griffin Rider]]Griffin Rider
![[File:siege.png|center|link=damage_and_armor_types|Siege Damage]]Siege Damage
|Solo Holder, Cross Value
|[[File:puredarkness.png|center|link=Ambassador of Darkness|Pure Darkness]]Pure Darkness<ref>Minions deal Siege Damage</ref>
|8/10
|[[File:doomsdaymachine.png|center|link=Neotank|Doomsday Machine]]Doomsday Machine
|[[File:mutant.png|center|link=Goblin Scientist|Mutant]]Mutant
|[[File:greymane.png|center|link=Grizzly|Greymane]]Greymane
|}
|}
''Please Note that this page is highly subjective and will be updated and changed a lot over time. Also many of these towers shuffle around as the meta-game changes.''

Latest revision as of 23:13, 16 March 2023

The towers listed below can be considered S or A tier.

Stage of the Game

Waves 1-10
Elite Archer
Elite Archer
Aqua Spirit
Aqua Spirit
Harlot
Harlot
Yggdrasil
Yggdrasil
Waves 11-20
Pure Darkness
Pure Darkness
Goblin Blaster
Goblin Blaster
Hydra
Hydra
Mutant
Mutant
Waves 21-31
Pure Darkness
Pure Darkness
Doomsday Machine
Doomsday Machine
Griffin Rider
Griffin Rider

Damage Type

Chaos Damage
Chaos Damage
Pure Darkness
Pure Darkness
Hades
Hades
Thrall
Thrall
Pierce Damage
Pierce Damage
Machine Robot
Machine Robot
Elite Archer
Elite Archer
Harlot
Harlot
Zeus
Zeus
Wind Rider
Wind Rider
Normal Damage
Normal Damage
Goblin Blaster
Goblin Blaster
Cavalier
Cavalier
Aqua Spirit
Aqua Spirit
Death Dragon
Death Dragon
Magic Damage
Magic Damage
Hydra
Hydra
Griffin Rider
Griffin Rider
Revenant
Revenant
Meridian
Meridian
Siege Damage
Siege Damage
Pure Darkness
Pure Darkness[1]
Doomsday Machine
Doomsday Machine
Mutant
Mutant
Greymane
Greymane

Please Note that this page is highly subjective and will be updated and changed a lot over time. Also many of these towers shuffle around as the meta-game changes.

  1. Minions deal Siege Damage