|
|
(16 intermediate revisions by the same user not shown) |
Line 1: |
Line 1: |
| These [[Towers]] are particularly straightforward in how to build them and how easy it is to recover from a difficult start or hard waves.
| | As a new player, it will usually be recommended to play as a [[YOLO]] lane. This means you will have a high amount of wisps and will aim to just barely hold most waves, and any leaks will feed your [[Holder]]. |
| <h1>Tier 1</h1>
| | <h1>Where to build</h1> |
| - [[Towers:Orc Warrior|Orc Warrior]]
| | With very few exceptions, it is always correct to build your towers next to a wall. This provides the best chance that your tower won't get surrounded, so you will reduce the amount of damage you take. Additionally, towers are normally built in a diagonal formation, providing a good damage-share among all your towers. It's usually preferable to let your towers die together slowly rather than one by one quickly, as this maintains higher DPS for a longer time. |
| * Blood Orc Warriors are pretty good on most waves and at 100g each are very easy to build more if you are struggling to hold waves. No huge weaknesses. Wolverines are particularly good at every wave with their Chaos damage.
| | <h1>Aqua Spirits</h1> |
| - [[Towers:Acolyte|Acolyte]]
| | Aquas are one of the most basic towers in the game. They do a very good job for a YOLO player at providing solid early game power and giving you a lot of extra money to [[push]] with. |
| * Revenants are glass cannons, but only require a small amount of tanks in front to get a lot of work done very fast.
| |
| - [[Towers:Bone Warrior|Bone Warrior]]
| |
| * Skeletors have a mass buff, in other words, the more you build the stronger they all become. They are relatively good on all levels and only cost 105g each making it easy to build more when you are struggling.
| |
| <h1>Tier 2</h1> | |
| - [[Towers:Aqua Spirit|Aqua Spirit]]
| |
| * These are good at clearing masses of units with their splash attacks, making them good at almost all waves except boss waves. At 50g each they are extremely easy to build more.
| |
| - [[Towers:Archer|Archer]]
| |
| * Elite Archers are extremely strong on almost every wave before 10, and cost 205g each. Slightly harder to build more when you are behind but each one makes a large impact.
| |
| - [[Towers:Infantry|Infantry]]
| |
| * Combining Pyros and Zeuses gives a very well-rounded army of tanks and DPS with few weak waves. 230g Pyro and 215g Zeus makes them tricky if you fall behind.
| |
| - [[Towers:Geomancer|Geomancer]]
| |
| * Clockwrecks are extremely durable and have pretty good success even as the only Tower in the army of clearing waves. Good addition to any lineup that needs a tank and can be spammed if no other good Towers are available. 170g each means they are pretty easy to get more when you are behind.
| |
| <h1>Tier 3</h1>
| |
| - [[Towers:Machine Turret|Machine Turret]]
| |
| * These are good at killing masses of units and only cost 90g each. They can be flimsy, so building tanks will vastly improve their performance on their harder waves.
| |
| <h1>Tier 4</h1>
| |
| - [[Towers:Prisoner|Prisoner]]
| |
| * These are very durable Towers for 125g and with their ranged Chaos attacks do well on almost every wave. They make great tanks for glass cannons but do quite well even as the only Tower in your army.
| |
| <h1>Tier 5</h1>
| |
| - [[Towers:Goblin Alchemist|Goblin Alchemist]]
| |
| * A very snowball-style Tower, once you get the ball rolling with Goblin Blasters it will be hard to stop. Can be vulnerable early on, especially if you are prevented from getting to a critical mass. 180g for the base Tower but 220g for the very important upgrade makes these towers challenging, though rewarding.
| |
| <h1>Tier 6</h1> | |
| - [[Towers:Lord of Death|Lord of Death]]
| |
| * Nearly unbeatable on the first two Waves, making this a very safe choice for a first Tower. Not many weak waves and quite strong on boss waves when upgraded to Hades. Can be tricky if you build too many Wisps and prevent yourself from getting the second and third Lord of Death in time, since they are 300g each so some planning and care is required.
| |
| - [[Towers:Spawn of Dragon|Spawn of Dragon]]
| |
| * Very strong on all Land Melee Waves, with a strong upgrade for both Ranged and Flying waves, this Tower is quite versatile and safe to build early.
| |
As a new player, it will usually be recommended to play as a YOLO lane. This means you will have a high amount of wisps and will aim to just barely hold most waves, and any leaks will feed your Holder.
Where to build
With very few exceptions, it is always correct to build your towers next to a wall. This provides the best chance that your tower won't get surrounded, so you will reduce the amount of damage you take. Additionally, towers are normally built in a diagonal formation, providing a good damage-share among all your towers. It's usually preferable to let your towers die together slowly rather than one by one quickly, as this maintains higher DPS for a longer time.
Aqua Spirits
Aquas are one of the most basic towers in the game. They do a very good job for a YOLO player at providing solid early game power and giving you a lot of extra money to push with.